Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Frank G Glavin"'
Publikováno v:
Procedia Computer Science. 217:316-325
Publikováno v:
Journal of Intelligent Information Systems. 60:325-348
The intentional targeting of components in a cloud based application, in order to artificially inflate usage bills, is an issue application owners have faced for many years. This has occurred under many guises, such as: Economic Denial of Sustainabil
Autor:
Akash Cherukuri, Frank G. Glavin
Publikováno v:
2022 IEEE Games, Entertainment, Media Conference (GEM).
Publikováno v:
2022 International Joint Conference on Neural Networks (IJCNN).
Publikováno v:
CLOUD
Serverless computing offers an event driven pay-as-you-go framework for application development. A key selling point is the concept of no back-end server management, allowing developers to focus on application functionality. This is achieved through
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6c3153295aa725b561ef6c47fe95948a
http://arxiv.org/abs/2012.05600
http://arxiv.org/abs/2012.05600
Autor:
Michael Gavin, Frank G. Glavin
Publikováno v:
ITiCSE
The purpose of this publication is twofold. Firstly, we would like to present an over-arching research proposal idea concerning the development of an interactive and adaptive learning framework that harnesses powerful tools from Artificial Intelligen
This paper presents a new approach to classification of high dimensional spectroscopy data and demonstrates that it outperforms other current state-of-the art approaches. The specific task we consider is identifying whether samples contain chlorinate
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::369d58d69884ea6f8fbca7db30f46ead
Autor:
Ihsan Ullah, Michael G. Madden, Frank G. Glavin, Sai Abinesh, Brett Drury, Nazli B. Karimi, David L. Smyth
Publikováno v:
ECML PKDD 2018 Workshops ISBN: 9783030134525
Nemesis/UrbReas/SoGood/IWAISe/GDM@PKDD/ECML
Nemesis/UrbReas/SoGood/IWAISe/GDM@PKDD/ECML
Autonomous robotics and artificial intelligence techniques can be used to support human personnel in the event of critical incidents. These incidents can pose great danger to human life. Some examples of such assistance include: multi-robot surveying
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5f4d943b38dbb81464bece630b88e601
https://doi.org/10.1007/978-3-030-13453-2_18
https://doi.org/10.1007/978-3-030-13453-2_18
Autor:
Michael G. Madden, Frank G. Glavin
Publikováno v:
CIG
In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is to approximately match the skill level of an NPC to an opponent in rea
Autor:
Michael G. Madden, Frank G. Glavin
In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed navigation, "sixth s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::87353872487b5963369a26f103c29339
http://arxiv.org/abs/1806.05554
http://arxiv.org/abs/1806.05554