Zobrazeno 1 - 10
of 59
pro vyhledávání: '"Francisco Luis Gutiérrez Vela"'
Autor:
Johnny Salazar-Cardona, Francisco Luis Gutiérrez Vela, Jeferson Arango-Lopez, Fernando Moreira
Publikováno v:
Computers in Human Behavior Reports, Vol 11, Iss , Pp 100304- (2023)
Efforts are currently being made to generate wellbeing in the elderly population in order to achieve a good quality of life through the improvement of health, social interaction and psychological health. This is achieved, in addition to other options
Externí odkaz:
https://doaj.org/article/44480e49b4774467810e4c33ff559e0e
Autor:
José Rafael López Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski, Nuria Medina-Medina
Publikováno v:
Revista Colombiana de Computación, Vol 19, Iss 1, Pp 69-85 (2018)
Actualmente, los juegos pervasivos son uno de los tipos de experiencia de juego que causan el mayor impacto en los jugadores, pues rompen el entorno usual del juego en su dimensión espacial, temporal o social. Este documento tiene el objetivo de pro
Externí odkaz:
https://doaj.org/article/2e81d95fdd2e4a7c8871a02a73bef9e4
Autor:
Johnny Salazar Cardona, Jeferson Arango Lopez, Francisco Luis Gutiérrez Vela, Fernando Moreira
Publikováno v:
Universal Access in the Information Society.
Publikováno v:
Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality ISBN: 9789819909414
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d999566f34a6d56433edfdea816347e6
https://doi.org/10.1007/978-981-99-0942-1_65
https://doi.org/10.1007/978-981-99-0942-1_65
Autor:
Jeferson Arango-López, David Fonseca, Patricia Paderewski Rodríguez, Francisco Luis Gutiérrez Vela, Fernando Moreira
Publikováno v:
Universal Access in the Information Society. 21:895-907
The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with
Autor:
Johnny Salazar Cardona, Jeferson Arango Lopez, Francisco Luis Gutiérrez Vela, Fernando Moreira
Publikováno v:
Information Systems and Technologies ISBN: 9783031048180
Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate ent
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4efc88cf0f5f39c4c4e60f00a42b1abd
https://hdl.handle.net/11328/4383
https://hdl.handle.net/11328/4383
Autor:
Fernando Moreira, Francisco Luis Gutiérrez Vela, César A. Collazos, Jeferson Arango-López, Jhonny Paul Taborda Mosquera
Publikováno v:
Universal Access in the Information Society. 20:545-554
The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the num
Autor:
Fernando Moreira, Jeferson Arango-López, Francisco Luis Gutiérrez Vela, César A. Collazos, Jesús Gallardo
Publikováno v:
Universal Access in the Information Society. 20:465-477
The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game world through mixing these two realities in
Autor:
Jhonny Paul Taborda Mosquera, Jeferson Arango López, César A Collazos, Francisco Luis Gutiérrez Vela
Taking advantage of the advances in mobile technologies, and the new set of applications and games available in the different stores, in this article the authors propose a catalog of gamification patterns that can be implemented un those applications
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::272aae35ff287c896414d36b4dc8ae34
https://doi.org/10.4018/978-1-6684-3710-0.ch037
https://doi.org/10.4018/978-1-6684-3710-0.ch037
Publikováno v:
Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21).