Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Francesco Toniolo"'
Autor:
Andrea Zanetta, Valentina Larini, Vikram, Francesco Toniolo, Badri Vishal, Karim A. Elmestekawy, Jiaxing Du, Alice Scardina, Fabiola Faini, Giovanni Pica, Valentina Pirota, Matteo Pitaro, Sergio Marras, Changzeng Ding, Bumin K. Yildirim, Maxime Babics, Esma Ugur, Erkan Aydin, Chang-Qi Ma, Filippo Doria, Maria Antonietta Loi, Michele De Bastiani, Laura M. Herz, Giuseppe Portale, Stefaan De Wolf, M. Saiful Islam, Giulia Grancini
Publikováno v:
Nature Communications, Vol 15, Iss 1, Pp 1-10 (2024)
Abstract Controlling crystal growth alignment in low-dimensional perovskites (LDPs) for solar cells has been a persistent challenge, especially for low-n LDPs (n 1.7 eV) impeding charge flow. Here we overcome such transport limits by inducing vertica
Externí odkaz:
https://doaj.org/article/9feb05d8f6f148018ee89bf5221c2615
Autor:
Giovanni Pica, Lorenzo Pancini, Christopher E. Petoukhoff, Badri Vishal, Francesco Toniolo, Changzeng Ding, Young-Kwang Jung, Mirko Prato, Nada Mrkyvkova, Peter Siffalovic, Stefaan De Wolf, Chang-Qi Ma, Frédéric Laquai, Aron Walsh, Giulia Grancini
Publikováno v:
Nature Communications, Vol 15, Iss 1, Pp 1-11 (2024)
Abstract Interface engineering is the core of device optimization, and this is particularly true for perovskite photovoltaics (PVs). The steady improvement in their performance has been largely driven by careful manipulation of interface chemistry to
Externí odkaz:
https://doaj.org/article/28a6e5eb3e4a4239beb6190b1d7c5183
Autor:
Stefano CASELLI, Francesco TONIOLO
Publikováno v:
Diacronie. Studi di Storia Contemporanea, Vol 13, Iss 3, Pp 127-146 (2021)
The present article is aimed at reflecting on pseudohistorical digital games that merge moe anthropomorphism and gacha mechanics. Such widespread games provide their large communities of fans with imaginaries that tend to fetishize the past: by analy
Externí odkaz:
https://doaj.org/article/d9e49a46020a4bb78b6e6a349f6f1dea
Autor:
Francesco Toniolo
Publikováno v:
Griseldaonline, Vol 19, Iss 2, Pp 153-164 (2021)
This paper explores the representations of factories in video games, in relation to dystopian fictional worlds. The representation of the factory, its role in video game storytelling, its connection with game design elements, are connected to the way
Externí odkaz:
https://doaj.org/article/ce2d6b6fc91e4cb4a5329d54a4eb63a8
Autor:
Francesco Toniolo
Publikováno v:
piano b, Vol 4, Iss 2, Pp 171-194 (2020)
This essay analyses the ludic function of the architectural elements in some of the video games produced by the Japanese software house FromSoftware. The aim of the essay is to reconstruct the ways in which the developers have progressively negotiate
Externí odkaz:
https://doaj.org/article/a41e2fbdecb14af49b3fa26dad657e84
Autor:
Francesco Toniolo
Publikováno v:
Altre Modernità, Iss 26 (2021)
L’articolo propone un'analisi dedicata ai videogiochi in cui degli animali antropomorfizzati (o degli esseri umani zoomorfizzati) sono impiegati come personaggi per costruire contesti narrativi incentrati su piccole società e micro-comunità. Lo s
Externí odkaz:
https://doaj.org/article/4553d32b251243bc9f3781b52077c845
Autor:
Nicoletta Raffa, Francesco Toniolo
Publikováno v:
M@GM@, Vol 19, Iss 02 (2021)
Il contributo analizza le modalità rappresentative con cui i videogiochi indipendenti italiani, nell’ultimo decennio, stanno diffondendo testimonianze locali e microcomunitarie, soprattutto legate a uno specifico passato, più o meno prossimo. Mol
Externí odkaz:
https://doaj.org/article/9f42a7326cef451890be3dd3b41c9440
Autor:
Francesco Toniolo
Publikováno v:
Persona Studies, Vol 6, Iss 2 (2021)
The rise of some of the most famous game streamers on YouTube is strictly related to some indie survival horror games, especially Amnesia: The Dark Descent (Frictional Games, 2010), Slender: The Eight Pages (Parsec Productions, 2012) and Five Nights
Externí odkaz:
https://doaj.org/article/403777292a6f4288af9215121d22e5da
Autor:
Francesco Toniolo
Publikováno v:
AOQU, Vol 1, Iss 2 (2020)
L’articolo propone di ricondurre e legare alcune componenti (narrative e tematiche, ma anche di gameplay e level design) del videogioco The Legend of Zelda: The Wind Waker (Nintendo 2002), a una dimensione più ampia e accostabile all’epica marin
Externí odkaz:
https://doaj.org/article/2fc7d54695a04e1d87aee0f7668bd4d1
Autor:
Marco Seregni, Francesco Toniolo
Publikováno v:
Critical Hermeneutics, Vol 4, Iss 1 (2020)
This paper explores the emotional relationship between game experience and real experience in That Dragon, Cancer (Numinous Games 2016), a video game about Joel, a 4-year child, and his fight against cancer. The approach of this paper combines game s
Externí odkaz:
https://doaj.org/article/2fe3fdfc346644c98aa7315d0f372806