Zobrazeno 1 - 10
of 77
pro vyhledávání: '"François Guimbretière"'
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 6:1-24
This paper presents EarIO, an AI-powered acoustic sensing technology that allows an earable (e.g., earphone) to continuously track facial expressions using two pairs of microphone and speaker (one on each side), which are widely available in commodit
Autor:
Ruidong Zhang, Ke Li, Yihong Hao, Yufan Wang, Zhengnan Lai, François Guimbretière, Cheng Zhang
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-22
Collaborative design activities are often centered around physical artifacts. Depending on the design activity, this can be the model of a building, paper crafts, carving artwork, or a new circuit to be debugged and evaluated. In a typical setting, c
Autor:
Yaxuan Li, Hyunchul Lim, Ruidong Zhang, François Guimbretière, Songyun Tao, Tuochao Chen, Cheng Zhang, Mose Sakashita
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 5:1-31
Facial expressions are highly informative for computers to understand and interpret a person's mental and physical activities. However, continuously tracking facial expressions, especially when the user is in motion, is challenging. This paper presen
Autor:
Brooks Hagan, Claire Harvey, Xinru Hua, Emily Holtzman, François Guimbretière, Jonathan Leaf, Joy Ko, Joy Xiaoji Zhang, Ante Qu, Doug L. James, Steve Marschner, Rundong Wu
Publikováno v:
ACM Transactions on Graphics. 39:1-16
3D weaving is an emerging technology for manufacturing multilayer woven textiles. In this work, we present Weavecraft: an interactive, simulation-based design tool for 3D weaving. Unlike existing textile software that uses 2D representations for desi
Publikováno v:
GetMobile: Mobile Computing and Communications. 24:25-29
In recent years, there has been a surge of interest in mobile applications and devices for emotion regulation. Examples include biofeedback devices and mobile applications that help users manage their stress [1][2]. These technologies are often desig
Autor:
Wen-Ying Lee, Malte F. Jung, Elizabeth Ricci, Mose Sakashita, Houston Claure, François Guimbretière
Publikováno v:
RO-MAN
We propose the use of interactive vignettes as an alternative to traditional text- and video-based vignettes for conducting large-scale Human-Robot Interaction (HRI) studies. Interactive vignettes maintain the advantages of traditional vignettes whil
Autor:
Ximeng Zhang, Md. Tahmidul Islam Molla, François Guimbretière, Margaret Dunne, Ruojia Sun, Kunpeng Huang, Cindy Hsin-Liu Kao
Publikováno v:
Conference on Designing Interactive Systems
On-skin interfaces demonstrate great potential given their direct skin contact; however, conducting field studies of these devices outside of laboratories and in real settings remains a challenge. We conduct a research-through-design investigation us
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 3:1-23
A person's emotional state can strongly influence their ability to achieve optimal task performance. Aiming to help individuals manage their feelings, different emotion regulation technologies have been proposed. However, despite the well-known influ
Autor:
Kevin Reuss, Anna Seufert, Robert Kovacs, Stefanie Mueller, Patrick Baudisch, Huaishu Peng, François Guimbretière
Publikováno v:
MIT web domain
Tangible and Embedded Interaction
Tangible and Embedded Interaction
© 2019 Association for Computing Machinery. Several systems have illustrated the concept of interactive fabrication, i.e. rather than working through a digital editor, users make edits directly on the physical workpiece. However, so far the interact
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::29dd25439860314eec41a3dae0014a80
https://hdl.handle.net/1721.1/137005
https://hdl.handle.net/1721.1/137005