Zobrazeno 1 - 10
of 49
pro vyhledávání: '"François Courtemanche"'
Autor:
Raphaëlle Brissette-Gendron, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana, Sylvain Sénécal
Publikováno v:
Multimodal Technologies and Interaction, Vol 4, Iss 4, p 89 (2020)
As gaming spectatorship has become a worldwide phenomenon, keeping the spectator in mind while designing games is becoming more important. Here, we explore the factors that influence spectators’ engagement. Through the use of GRiD Crowd, a game aki
Externí odkaz:
https://doaj.org/article/5285d25ae14f4f78a2376920c2624364
Autor:
Elise Labonte-Lemoyne, François Courtemanche, Victoire Louis, Marc Fredette, Sylvain Sénécal, Pierre-Majorique Léger
Publikováno v:
Frontiers in Human Neuroscience, Vol 12 (2018)
Passive Brain-Computer interfaces (pBCIs) are a human-computer communication tool where the computer can detect from neurophysiological signals the current mental or emotional state of the user. The system can then adjust itself to guide the user tow
Externí odkaz:
https://doaj.org/article/249aed7adc6e4c53833d194b03dada8c
Autor:
Bella Tadson, Jared Boasen, François Courtemanche, Noémie Beauchemin, Alexander-John Karran, Pierre-Majorique Léger, Sylvain Sénécal
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031328077
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b667647243259f643f3854b495bd77c9
https://doi.org/10.1007/978-3-031-32808-4_4
https://doi.org/10.1007/978-3-031-32808-4_4
Autor:
Raphaëlle Brissette, Sylvain Sénécal, Emma Rucco, Pierre-Majorique Léger, François Courtemanche
Publikováno v:
Journal of Visualized Experiments.
The goal of this methodology is to assess explicit and implicit measures of engagement of spectators during social digital games in a group of participants with motion tracking systems. In the context of games that are not confined within a screen, m
Autor:
Sylvain Sénécal, Renaud Legoux, Marc Fredette, Pierre-Majorique Léger, Horea Pauna, Jean-François Ménard, Élise Labonté-LeMoyne, François Courtemanche
Publikováno v:
Journal of Neuroscience, Psychology, and Economics. 12:18-33
Autor:
Audrey Valiquette, David Brieugne, Vanessa Georges, Constantinos K. Coursaris, Sylvain Sénécal, Élise Labonté-LeMoyne, Pierre-Majorique Léger, François Courtemanche, Aurélie Vasseur, Emma Rucco, Marc Fredette
Publikováno v:
Human-Computer Interaction. Theory, Methods and Tools ISBN: 9783030784614
HCI (1)
HCI (1)
User experience (UX) research has been critically impacted by the recent COVID-19 pandemic and the sanitary restrictions put in place. Observational or perceptual studies can be adapted remotely with participants using their own computer and internet
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::658a41eee7dc31d5ddc7936ec6bf4b95
https://doi.org/10.1007/978-3-030-78462-1_19
https://doi.org/10.1007/978-3-030-78462-1_19
Autor:
Sylvain Sénécal, Constantinos K. Coursaris, François Courtemanche, Élise Labonté-LeMoyne, Pierre-Majorique Léger, Arielle Hakim
Publikováno v:
Information Systems and Neuroscience ISBN: 9783030888992
Measuring emotional responses from users when they interact with a technological artefact is an important aspect of human-computer interaction (HCI) research. People, however, tend to react in an individualized manner to emotional stimuli, thus it is
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1185f98a78b5c6942529e46272784bb9
https://doi.org/10.1007/978-3-030-88900-5_24
https://doi.org/10.1007/978-3-030-88900-5_24
Autor:
Emma Rucco, Marc Fredette, François Courtemanche, Constantinos K. Coursaris, Frédérique Bouvier, Félix Giroux, Sylvain Sénécal, David Brieugne, Pierre-Majorique Léger, Shang Lin Chen, Salima Tazi
Publikováno v:
Human-Computer Interaction. Theory, Methods and Tools ISBN: 9783030784614
HCI (1)
HCI (1)
Because of the COVID-19 pandemic, telework policies have required many user experience (UX) labs to restrict their research activities to remote user testing. Automatic Facial Expression Analysis (AFEA) is an accessible psychophysiological measuremen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::25f61c8840e5e815d1b622e65bd25b04
https://doi.org/10.1007/978-3-030-78462-1_18
https://doi.org/10.1007/978-3-030-78462-1_18
Autor:
François Courtemanche, Pierre-Majorique Léger, Sylvain Sénécal, Marouane Ouhnana, Shang Lin Chen, Raphaëlle Brissette-Gendron
Publikováno v:
Multimodal Technologies and Interaction
Volume 4
Issue 4
Multimodal Technologies and Interaction, Vol 4, Iss 89, p 89 (2020)
Volume 4
Issue 4
Multimodal Technologies and Interaction, Vol 4, Iss 89, p 89 (2020)
As gaming spectatorship has become a worldwide phenomenon, keeping the spectator in mind while designing games is becoming more important. Here, we explore the factors that influence spectators&rsquo
engagement. Through the use of GRiD Crowd, a
engagement. Through the use of GRiD Crowd, a
Autor:
Emma Rucco, Gabrielle Naïmé Mourra, Élise Labonté-LeMoyne, Ann-Frances Cameron, François Bellavance, David Brieugne, Franco Lepore, Pierre-Majorique Léger, François Courtemanche, Marc Fredette, Jocelyn Faubert, Sylvain Sénécal
Publikováno v:
Journal of Visualized Experiments.
This paper presents a study protocol to measure the task-switching cost of using a smartphone while walking. This method involves having participants walk on a treadmill under two experimental conditions: a control condition (i.e., simply walking) an