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pro vyhledávání: '"Fonseca, Tiago Filipe Rodrigues"'
Autor:
Silva, Nuno Sotero Alves da, Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Fonseca, Tiago Filipe Rodrigues
Novel educational environments promote an increasing use of technological mash-ups, which include serious games. These games purpose is to facilitate learning and promote behavioural change, so this contribution debates their potential role into educ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::abfdcb3a8e3155cc2620e79bdbed29f9
http://hdl.handle.net/11144/362
http://hdl.handle.net/11144/362
This paper explores two hot topics in e-learning literature: moral reasoning (bond to ethical and social issues) and its generations. Future educational environments impose a dramatic shift regarding “educational actors”, since include non-human
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::b1479bd17079002d6a277574e74ea47e
http://hdl.handle.net/11144/361
http://hdl.handle.net/11144/361
Serious games are a key component within technological mashups that characterise future learning environments, namely in medicine. Recent empirical studies denote ambiguous results about their role or influence in education or training; however, this
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::e02b94a31f69100729f78c55a8d7f481
http://hdl.handle.net/11144/363
http://hdl.handle.net/11144/363
Autor:
Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Silva, Nuno Sotero Alves da, Pietrzykowski, Adam, Fonseca, Tiago Filipe Rodrigues da
Assuming that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature (traditionall y quantitativ
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::c61e5324fb8a5bc4fb403f6bdd82e497
http://hdl.handle.net/11144/353
http://hdl.handle.net/11144/353
Autor:
Costa, Gonçalo Jorge Morais da, Pawlak, Piotr, Silva, Nuno Sotero Alves da, Pietrzykowski, Adam, Fonseca, Tiago Filipe Rodrigues
Assume that violent computer games influence gamers’ moral reasoning is still a controversial assumption. The reason for this claim is quite simple: previous studies acknowledge paradoxical outcomes due to their nature. Therefore, this manuscript s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______3683::eb6123b7730e04ba7244de5ea43468ca
http://hdl.handle.net/11144/364
http://hdl.handle.net/11144/364