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Autor:
Jon Satterley, Marco Tamassia, Floyd lsquor, Florian rsquor, William L. Raffe, Fabio Zambetta, Daniel Dang, Xiaodong Li, Mueller, Niels Quinten, Rakesh Patibanda
Publikováno v:
ACM Transactions on Computer-Human Interaction. 27:1-30
Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild