Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Florian Berton"'
Autor:
Florian Berton, Marco Aggravi, Fabien Grzeskowiak, Alexandre Bonneau, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettré, Alberto Jovane, Claudio Pacchierotti
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, 2022, 28 (7), pp.2589-2601. ⟨10.1109/TVCG.2020.3041341⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, pp.12. ⟨10.1109/TVCG.2020.3041341⟩
IEEE Transactions on Visualization and Computer Graphics, 2022, 28 (7), pp.2589-2601. ⟨10.1109/TVCG.2020.3041341⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, pp.12. ⟨10.1109/TVCG.2020.3041341⟩
International audience; Virtual reality (VR) is a valuable experimental tool for studying human movement, including the analysis of interactions during locomotion tasks for developing crowd simulation algorithms. However, these studies are generally
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e5e5eb192c0602480c141597ef9948eb
https://hal.inria.fr/hal-03038344/file/TVGCHapticsInCrowd.pdf
https://hal.inria.fr/hal-03038344/file/TVGCHapticsInCrowd.pdf
Autor:
Florian Berton, Katja Zibrek, Julien Bruneau, Anne-Hélène Olivier, François Le Yondre, Ludovic Hoyet, Théo Rougnant, Tristan Duverné, Julien Pettré
Publikováno v:
VR 2020-17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020
VR 2020-17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, Nov 2020, Valencia, Spain. pp.3-19, ⟨10.1007/978-3-030-62655-6_1⟩
Virtual Reality and Augmented Reality ISBN: 9783030626549
EuroVR
VR 2020-17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, Nov 2020, Valencia, Spain. pp.3-19, ⟨10.1007/978-3-030-62655-6_1⟩
Virtual Reality and Augmented Reality ISBN: 9783030626549
EuroVR
International audience; Virtual Reality (VR) offers unlimited possibilities to create virtual populated environments in which a user can be immersed and experience social interactions with virtual humans. A better understanding of these interactions
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::574b102e15178db3131bda2e9c87b278
https://hal.archives-ouvertes.fr/hal-03103716
https://hal.archives-ouvertes.fr/hal-03103716
Autor:
Fabien Grzeskowiak, Julien Pettré, Florian Berton, Julien Bruneau, Beatriz Cabrero Daniel, Alberto Jovane, Wouter van Toll, Javad Amirian, Axel Lopez Gandia
Publikováno v:
i3D 2020-ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
i3D 2020-ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Sep 2020, San Francisco, United States. pp.1-9, ⟨10.1145/3384382.3384532⟩
Symposium on Interactive 3D Graphics and Games
I3D
i3D 2020-ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Sep 2020, San Francisco, United States. pp.1-9, ⟨10.1145/3384382.3384532⟩
Symposium on Interactive 3D Graphics and Games
I3D
To simulate the low-level (‘microscopic’) behavior of human crowds, a local navigation algorithm computes how a single person (‘agent’) should move based on its surroundings. Many algorithms for this purpose have been proposed, each using dif
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::54a48b042bf80cfdca6449bf2cf95d7a
https://inria.hal.science/hal-02497176/document
https://inria.hal.science/hal-02497176/document
Autor:
Florian Berton, Julien Pettré, Olivier Le Meur, Julien Bruneau, Ludovic Hoyet, Anne-Hélène Olivier
Publikováno v:
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States. pp.1-10
VR
VR 2020-27th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2020, Atlanta, United States. pp.1-10
VR
When we are walking in crowds, we mainly use visual information to avoid collisions with other pedestrians. Thus, gaze activity should be considered to better understand interactions between people in a crowd. In this work, we use Virtual Reality (VR
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5f953bfbcc821830b1c80c18fa29ef78
https://hal.science/hal-02544516
https://hal.science/hal-02544516
Autor:
Benjamin Niay, Michael E. Cinelli, Anne-Hélène Olivier, Florian Berton, Sheryl Bourgaize, Ludovic Hoyet
Publikováno v:
Journal of Vision
Journal of Vision, Association for Research in Vision and Ophthalmology, 2021, 21 (9), ⟨10.1167/jov.21.9.2023⟩
Journal of Vision, 2021, 21 (9), ⟨10.1167/jov.21.9.2023⟩
Journal of Vision, Association for Research in Vision and Ophthalmology, 2021, 21 (9), ⟨10.1167/jov.21.9.2023⟩
Journal of Vision, 2021, 21 (9), ⟨10.1167/jov.21.9.2023⟩
International audience; Gait patterns provide a rich source of person-specific information such as age, sex, identity, and vulnerability. However, it is unknown to what extent person-specific gait information can affect collision avoidance behaviours
Publikováno v:
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.717-725, ⟨10.1109/VR.2019.8798204⟩
VR
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.717-725, ⟨10.1109/VR.2019.8798204⟩
VR
Simulating realistic interactions between virtual characters has been of interest to research communities for years, and is particularly important to automatically populate virtual environments. This problem requires to accurately understand and mode
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ce02acdc406076ce4da168e5513e9e45
https://hal.inria.fr/hal-02058360/file/Berton_IEEEVR2019.pdf
https://hal.inria.fr/hal-02058360/file/Berton_IEEEVR2019.pdf
Publikováno v:
Computers in Biology and Medicine. 72:201-211
Spinal ultrasound imaging is emerging as a low-cost, radiation-free alternative to conventional X-ray imaging for the clinical follow-up of patients with scoliosis. Currently, deformity measurement relies almost entirely on manual identification of k
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319208008
ICIAR
ICIAR
This paper presents an automatic method for the segmentation of vertebrae in ultrasound images. Its goal is to determine whether each pixel belongs to the bone surface, its acoustic shadow or other tissues. The method is based on the extraction of se
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::78f4937516d9c41ed3499b0ee9f66eb1
https://doi.org/10.1007/978-3-319-20801-5_37
https://doi.org/10.1007/978-3-319-20801-5_37