Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Flavio Ansovini"'
Autor:
Ali Ibrahim, Marta Franceschi, Maurizio Valle, Mohamad Alameh, Dario Farina, Strahinja Dosen, Flavio Ansovini, Moustafa Saleh, Lucia Seminara, Hoda Fares
Publikováno v:
Alameh, M, Saleh, M, Ansovini, F, Fares, H, Ibrahim, A, Franceschi, M, Seminara, L, Valle, M, Dosen, S & Farina, D 2018, Live Demonstration : System based on Electronic Skin and Cutaneous Electrostimulation for Sensory Feedback in Prosthetics . in 2018 IEEE Biomedical Circuits and Systems Conference (BioCAS) . IEEE, IEEE Biomedical Circuits and Systems Conference (BioCAS), 2018 IEEE Biomedical Circuits and Systems Conference, BioCAS 2018, Cleveland, United States, 17/10/2018 . https://doi.org/10.1109/BIOCAS.2018.8584710
BioCAS
BioCAS
To restore the sense of touch in upper limb prosthetics, a prosthetic device can be equipped with tactile sensors providing data to be transmitted to the user using either invasive or non-invasive interfaces. This demo will be based on our sensing -
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::931186d4a6bb9964098154c324d455e3
https://vbn.aau.dk/da/publications/b6b5468c-3a81-4b19-a178-18d92b71c85c
https://vbn.aau.dk/da/publications/b6b5468c-3a81-4b19-a178-18d92b71c85c
Publikováno v:
NGCAS
This paper presents a wearable system prototype based on commercial off-the-shelf components for sensory substitution for prosthetics. It provides a wireless portable interface electronics for tactile sensor array. The system transmits the acquired t
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783319496542
eHealth 360°
eHealth 360°
In this paper the gamification of a system for monitoring bad postural behavior is presented. The system is designed having children as main target users. Bad posture is a known cause of possible severe disorders in childhood and, in the worst-case s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ce5751c55c4e6bc4826c98448a98287f
https://doi.org/10.1007/978-3-319-49655-9_22
https://doi.org/10.1007/978-3-319-49655-9_22
Autor:
Riccardo Berta, A. Plotnikov, C. Fiorini, Alessandro De Gloria, Francesco Bellotti, N. Stakheika, Carlotta Schatten, Flavio Ansovini
Publikováno v:
ICALT
Ability of adapting to different users is considered key to maximize the impact and effectiveness of Serious Games (SGs). Advances in neurosciences are making it possible to continuously monitor the player status. This paper reports the research work
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::321446889cb50b529b14d92d2d2b8c2b
http://hdl.handle.net/11567/383411
http://hdl.handle.net/11567/383411