Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Flavien Lécuyer"'
Autor:
Romain Fournier, Benjamin Freeling, Miguel Gervilla, Martin Heitz, Paul Viville, Kévin Bérenger, Flavien Lécuyer, Antonio Capobianco
Publikováno v:
VRW 2023-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
VRW 2023-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Shanghai, China
VRW 2023-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Shanghai, China, Mar 2023, Shanghai, China. pp.937-938, ⟨10.1109/VRW58643.2023.00311⟩
VRW 2023-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Shanghai, China
VRW 2023-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Shanghai, China, Mar 2023, Shanghai, China. pp.937-938, ⟨10.1109/VRW58643.2023.00311⟩
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1f4811cb7a34af5acaac425b029a46c7
https://hal.science/hal-04054691
https://hal.science/hal-04054691
Autor:
Ronan Gaugne, Jean-Baptiste Barreau, Flavien Lécuyer, Théophane Nicolas, Jean-Marie Normand, Valérie Gouranton
Publikováno v:
Handbook of Cultural Heritage Analysis
Handbook of Cultural Heritage Analysis, pp.1405-1437, 2022, ⟨10.1007/978-3-030-60016-7_48⟩
Handbook of Cultural Heritage Analysis ISBN: 9783030600150
Handbook of Cultural Heritage Analysis, pp.1405-1437, 2022, ⟨10.1007/978-3-030-60016-7_48⟩
Handbook of Cultural Heritage Analysis ISBN: 9783030600150
International audience; 3D data production techniques, although increasingly used by archaeologists and Cultural Heritage practitioners, are most often limited to the production of 2D or 3D images. Beyond the modes of visualization of these data, it
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d41a46f3a914f71539a16147f9cf031c
https://inria.hal.science/hal-03548338/document
https://inria.hal.science/hal-03548338/document
Autor:
T. Lehoux, Antonio Capobianco, Jérôme Lacoste, Sloane Rollier, Yann Mopsus, Manuela Melgire, Flavien Lecuyer, Miguel Gervilla, Luisa Weiner
Publikováno v:
Trials, Vol 25, Iss 1, Pp 1-21 (2024)
Abstract Background Cocaine craving is a central symptom of cocaine use disorders (CUD). Virtual reality cue-exposure therapy for craving (VRCET) allows more immersive, realistic, and controllable exposure than traditional non-VR cue-exposure therapy
Externí odkaz:
https://doaj.org/article/ed78dd479f284c5292f3451e0aa9386b
Autor:
Guillaume Vailland, Diane Dewez, Thomas Rinnert, Ferran Argelaguet, Flavien Lécuyer, Victor Mercado, Gwendal Fouche, Rebecca Fribourg, Tiffany Luong, Adrien Reuzeau, Alexandre Audinot, Thomas Howard
Publikováno v:
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta, United States. pp.521-522, ⟨10.1109/VRW50115.2020.00112⟩
VR Workshops
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta, United States. pp.521-522, ⟨10.1109/VRW50115.2020.00112⟩
VR Workshops
International audience; In the context of the IEEE VR 2020 3DUI Contest entitled “Embodiment for the Difference”, this paper presents a VR application to highlight the challenges that people with physical disabilities face on their daily life. Tw
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0351d226f0a1e71277173b809e409e97
https://inria.hal.science/hal-03066625/document
https://inria.hal.science/hal-03066625/document
Autor:
Adrien Reuzeau, Flavien Lécuyer, Benoît Caillaud, Valérie Gouranton, Aurélien Lamercerie, Bruno Arnaldi
Publikováno v:
The Visual Computer
The Visual Computer, Springer Verlag, 2020, pp.1-12. ⟨10.1007/s00371-020-01904-7⟩
The Visual Computer, 2020, pp.1-12. ⟨10.1007/s00371-020-01904-7⟩
The Visual Computer, Springer Verlag, 2020, pp.1-12. ⟨10.1007/s00371-020-01904-7⟩
The Visual Computer, 2020, pp.1-12. ⟨10.1007/s00371-020-01904-7⟩
International audience; When defining virtual reality applications with complex procedures, such as medical operations or mechanical assembly or maintenance procedures, the complexity and the variability of the procedures makes the definition of the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1a6e2e2c9467d36194015daf7462104a
https://hal.inria.fr/hal-02879083
https://hal.inria.fr/hal-02879083
Publikováno v:
Transactions on Computational Science XXXVII ISBN: 9783662619827
In many domains, it is common to have procedures, with a given sequence of actions to follow. To perform such procedures, virtual reality is a helpful tool as it allows to safely place a user in a given situation as many times as needed, without risk
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::aace7dc7953b4a7ff07f60309c8df47a
https://doi.org/10.1007/978-3-662-61983-4_4
https://doi.org/10.1007/978-3-662-61983-4_4
Autor:
Thomas Lehoux, Christelle Nithart Porche, Antonio Capobianco, Miguel Gervilla, Flavien Lecuyer, Julien Anthouard, Luisa Weiner
Publikováno v:
Addictive Behaviors Reports, Vol 19, Iss , Pp 100549- (2024)
Background: Craving is a core symptom of cocaine use disorders (CUD). Inducing craving in exposure to substance cues is of relevant interest for numerous clinical applications. Virtual reality exposure (VRE) might be a promising candidate for improvi
Externí odkaz:
https://doaj.org/article/e98068c5cf7b4300b6aa647a267cf162
Publikováno v:
ICAT-EGVE 2019-International Conference on Artificial Reality and Telexistence-Eurographics Symposium on Virtual Environments
ICAT-EGVE 2019-International Conference on Artificial Reality and Telexistence-Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8
HAL
ICAT-EGVE 2019-International Conference on Artificial Reality and Telexistence-Eurographics Symposium on Virtual Environments, Sep 2019, Tokyo, Japan. pp.1-8
HAL
The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to virtual reality, interactive obj
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::761a794e75a3c070541025b32f6cf6d1
https://inria.hal.science/hal-02272930/document
https://inria.hal.science/hal-02272930/document
Publikováno v:
CGI 2019-Computer Graphics International, Advances in Computer Graphics
CGI 2019-Computer Graphics International, Advances in Computer Graphics, Jun 2019, Calgary, Canada. pp.329-335, ⟨10.1007/978-3-030-22514-8_27⟩
Advances in Computer Graphics ISBN: 9783030225131
CGI
CGI 2019-Computer Graphics International, Advances in Computer Graphics, Jun 2019, Calgary, Canada. pp.329-335, ⟨10.1007/978-3-030-22514-8_27⟩
Advances in Computer Graphics ISBN: 9783030225131
CGI
International audience; In every virtual reality application, there are actions to perform, often in a logical order. This logical ordering can be a predefined sequence of actions, enriched with the representation of different possibilities, which we
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::c723086810d34d65b04a35739e6eea2c
https://hal.archives-ouvertes.fr/hal-02119288
https://hal.archives-ouvertes.fr/hal-02119288
Autor:
Victor Mercado, Tiffany Luong, Gerard Gallagher, Xavier de Tinguy, Etienne Peillard, Rebecca Fribourg, Maud Marchal, Thomas Howard, Flavien Lécuyer, Hugo Brument
Publikováno v:
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.1409-1410, ⟨10.1109/VR.2019.8797848⟩
Hyper Article en Ligne
HAL-Rennes 1
VR
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces
VR 2019-26th IEEE Conference on Virtual Reality and 3D User Interfaces, Mar 2019, Osaka, Japan. pp.1409-1410, ⟨10.1109/VR.2019.8797848⟩
Hyper Article en Ligne
HAL-Rennes 1
VR
International audience; In this paper, we present the design of ten different 3D user interactions using passive haptics and embedded in an escape game scenario in which users have to escape from a pyramid in a limited time. Our solution is innovativ