Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Flávio Andaló"'
Publikováno v:
Design e Tecnologia, Vol 1, Iss 02, Pp 44-54 (2010)
Este trabalho procura apresentar os principais pontos que devem ser considerados quando se pretende obter uma iluminação realista ao renderizar uma cena 3D utilizando o método de raytracing. Partindo de alguns pontos de relevância em uma ilumina
Externí odkaz:
https://doaj.org/article/f364391014ff405eb5ae4247306747f5
Publikováno v:
Human-Computer Interaction. Theoretical Approaches and Design Methods ISBN: 9783031053108
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::80ab471eaccfbdfd95e75583b0bd0a2a
https://doi.org/10.1007/978-3-031-05311-5_21
https://doi.org/10.1007/978-3-031-05311-5_21
Autor:
Renata Vavolizza, Flávio Andaló, Eugenio Andrés Díaz Merino, Giselle Schmidt Alves Díaz Merino, Marcos Roberto Ramos, Carmen Elena Martinez Riascos
Publikováno v:
Blucher Design Proceedings.
Autor:
Flávio Andaló, Milton Luiz Horn Vieira, Cíntia Cardoso, Gustavo Eggert Boehs, Wiliam Machado de Andrade
Publikováno v:
Projetica. 11:255
A indústria brasileira de animação passa por momento de estímulos para sua produção, mas as oportunidades de financiamento e exibição não ponderam acerca dos métodos que cada estúdio utiliza para desenvolver as obras. O presente artigo tra
Publikováno v:
Advances in Human Factors in Wearable Technologies and Game Design ISBN: 9783319946184
Although there are many types of game development methodologies, there are few academic studies about actual processes used by game creation studios. To fill this gap, this paper presents a study around a character development during the production o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::50b7d1789f703397970cb74ade5444ca
https://doi.org/10.1007/978-3-319-94619-1_34
https://doi.org/10.1007/978-3-319-94619-1_34
Publikováno v:
Advances in Human Factors in Wearable Technologies and Game Design ISBN: 9783319946184
In this article we’ll be presenting some of the researches being made at DesignLab, inside the Federal University of Santa Catarina (UFSC) - Brazil, using the game engine and how it is helping we get things faster and more pleasant to the audience.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a4dc5854a19769bfd3d90ab776ecf73e
https://doi.org/10.1007/978-3-319-94619-1_42
https://doi.org/10.1007/978-3-319-94619-1_42
Publikováno v:
Blucher Design Proceedings.
Publikováno v:
Advances in Human Factors in Wearable Technologies and Game Design ISBN: 9783319606385
AHFE (24)
AHFE (24)
In this article, we will present the importance of a game design pipeline that takes human factors into account when working with undergraduate students. To accomplish this goal, we have been working with game design students to see the impact of how
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e40809eed33b0f60b44075513be39444
https://doi.org/10.1007/978-3-319-60639-2_25
https://doi.org/10.1007/978-3-319-60639-2_25
Publikováno v:
Design e Tecnologia, Vol 1, Iss 02, Pp 44-54 (2010)
Este trabalho procura apresentar os principais pontos que devem ser considerados quando se pretende obter uma iluminação realista ao renderizar uma cena 3D utilizando o método de raytracing. Partindo de alguns pontos de relevância em uma ilumina
Autor:
Milton Luiz Horn Vieira, Flávio Andaló
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642216596
HCI (15)
HCI (15)
In this paper we'll be presenting what is and the results of the project called "Animating our island's culture". The main idea behind this project is to produce animations that tells the history of the people from a city in Brazil called Florianopol
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c8d5056eeda1b993c0a9af830c32a83c
https://doi.org/10.1007/978-3-642-21660-2_52
https://doi.org/10.1007/978-3-642-21660-2_52