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of 7
pro vyhledávání: '"Fitton, Daniel Bowen"'
Autor:
Read, Janet C, Larusdottir, Marta Kristin, Islind, Anna Sigríður, Sim, Gavin Robert, Fitton, Daniel Bowen
Publikováno v:
International Journal of Child-Computer Interaction. 33:100505
We present Tick Box Design, a rapid co-design method for research and industry that allows users to gather many design ideas from large numbers of participants in a limited time whilst adhering to ethical principles around users understanding their c
Publikováno v:
IDC '21: Interaction Design and Children
There are many ways to look at the efficacy and value of the inclusion of children in design activities within HCI. Whilst the experience of participation can be highly beneficial for children, there is value, even if it is only to confirm the merit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::3a6cee614eb456cc74df08950c51cee7
Publikováno v:
British Human Computer Interaction Conference
Decisions and assumptions made during design sessions, when teams are formulating their design objectives and their understanding of the problem they intend to solve, can be essential to the outcome as they fundamentally shape and direct the design o
In this chapter, two participatory design activities are described in which teenagers create lo-fi designs describing emotions and explain the rationale for their design choices. Designs annotating and describing emotions are categorised as anthropom
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::7801022385c1b404ab5991a104f390d4
Publikováno v:
British HCI 2017
This paper explores the concept of Enforced Collaborative Agreement (ECA) whereby players in a digital game must synchronously ‘agree’ on their controller inputs in order to interact. The focus of this paper is on the collaborative strategies you
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::c21fb32c91e843dbbf712e753559d4da
Autor:
Fitton, Daniel Bowen, Bell, Beth
There has been limited consideration of teenagers (defined as 12-19 year olds in this work) as participants and end-users in Child-Computer Interaction and mainstream HCI communities. Teenagers reside in a fascinating and dynamic space between childh
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::278281a22cee0e64869d74e7d89ff0bb
https://clok.uclan.ac.uk/16976/1/ewic_hci14_short_paper6.pdf
https://clok.uclan.ac.uk/16976/1/ewic_hci14_short_paper6.pdf
This paper describes the development and exploration of a tool designed to assist in investigating ‘cool’ as it applies to the design of interactive products for teenagers. The method involved the derivation of theoretical understandings of cool
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=core_ac_uk__::696d5ad4ccef68c5768cfe5341adfd2e
https://clok.uclan.ac.uk/7405/2/7405_Fittom_Read_Horton.pdf
https://clok.uclan.ac.uk/7405/2/7405_Fittom_Read_Horton.pdf