Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Filippos Giannakas"'
Publikováno v:
Information, Vol 14, Iss 1, p 2 (2022)
Nowadays, with the increasing usage of Android devices in daily life activities, malware has been increasing rapidly, putting peoples’ security and privacy at risk. To mitigate this threat, several researchers have proposed different methods to det
Externí odkaz:
https://doaj.org/article/4975318d90a641549f069afbd80aa90c
Publikováno v:
Information Security Journal: A Global Perspective. :1-12
Publikováno v:
Education and Information Technologies. 27:8461-8487
Publikováno v:
NiDS
During the COVID-19 period, education has been required to reform and adapt to a modern, imposed paradigm in which all of its activities must be delivered in a completely digital format. As a result, in light of this pressing need, educational instit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dfac6c645c0bd45e7a5dba6bfca21801
https://doi.org/10.3233/faia210069
https://doi.org/10.3233/faia210069
Publikováno v:
NiDS
This paper presents a novel framework for developing educational hypermedia systems incorporating adaptation techniques and tailored feedback. In particular, the adaptation techniques refers to the content presentation; where the system hides/display
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a6fb06f59cb035e56fd26912cac91cfd
https://doi.org/10.3233/faia210073
https://doi.org/10.3233/faia210073
Autor:
Filippos Giannakas
Σήμερα, λόγω της επέκτασης του Διαδικτύου και της αυξανόμενης χρήσης των διαφόρων διασυνδεδεμένων συσκευών στο Διαδίκτυο, τα ζητήματα α
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9780ceae374a41e7c06d57dd4e58b26c
https://doi.org/10.12681/eadd/44363
https://doi.org/10.12681/eadd/44363
Publikováno v:
Intelligent Tutoring Systems ISBN: 9783030804206
ITS
ITS
Gamification is a popular method for enhancing learners’ motivation and thereby strengthening learning efficiency. An example of gamification is the leaderboard, namely an approach showing a ranking of students. Although leaderboards are currently
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::42b0c34b129e748293485b6405263e47
https://doi.org/10.1007/978-3-030-80421-3_44
https://doi.org/10.1007/978-3-030-80421-3_44
Publikováno v:
Intelligent Tutoring Systems ISBN: 9783030804206
ITS
ITS
In the educational setting, working in teams is considered an essential collaborative activity where various biases exist that influence the prediction of teams performance. To tackle this issue, machine learning algorithms can be properly explored a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a85c7fbf924fae915958a2ed75f96081
https://doi.org/10.1007/978-3-030-80421-3_37
https://doi.org/10.1007/978-3-030-80421-3_37
Publikováno v:
PCI
Current advancements in learning technology necessitate the development of personalized software for the students, respecting their cognitive states. In the light of these novel approaches in digital education, this paper presents a framework for the
Publikováno v:
PCI
Information filtering systems are responsible to eliminate useless or unnecessary information using computer-based techniques before being delivered to users. Recommender systems are active information filtering systems that attempt to present to the