Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Fernando Angelino"'
Publikováno v:
Journal of Promotion Management. 28:669-685
Publikováno v:
Journal of Creative Communications. 17:7-21
This article aims to explore gamification tools in services and higher education environments and their role in creating student engagement. The research adopts a qualitative method based on quasi-experimental design. Participants from a higher educa
Autor:
Célia Picoito, Helena Caria, Fernando Angelino, Alcina Dourado, Nuno Pereira, Fátima Serralha, Alice Ruivo, João Vinagre, Bernardo Ramos, José Pires
Publikováno v:
SHS Web of Conferences. 160:01001
Nowadays we witness numerous partnerships and projects of national and international scope around active training, using digital tools and based on co-creation processes between different partners, to obtain more creative and appropriate processes to
Publikováno v:
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
The purpose of this paper is to review studies on the use of virtual reality (VR) and gamification to engage students in higher education for marketing issues to identify the research topics, the research gaps and to prepare a future research agenda.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3de55cfcb7fded73cda4a1d4a98718a7
Gamification and virtual reality are becoming more common in higher education, leading to more research toward this topic and its applications. Following this new trend, this chapter identifies and proposes practical applications and future direction
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::653ae29285b5332922a051ed16841506
https://doi.org/10.4018/978-1-7998-2874-7.ch007
https://doi.org/10.4018/978-1-7998-2874-7.ch007
Publikováno v:
International Journal of Innovation and Learning. 30:484
This research aims to explore how students' engagement can be promoted through transmedia using a set of activities within the Moodle learning management system for a syllabus topic about innovatio...