Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Fenne van Doorn"'
Publikováno v:
Interaction Design and Architecture(s), Iss 21, Pp 86-100 (2014)
Designers need to have an empathic understanding of their intended users if they are to design products that fit. This holds especially strong for elderly and children as user groups, because they are very different from the designer. However, it mig
Externí odkaz:
https://doaj.org/article/cc40c41ccf444e7abc808b1ec1d2499d
Publikováno v:
International Journal of Technology and Design Education, 30(5)
In this paper, we explore the early indicators of design fixation occurring during the concept development stage of children’s design processes. This type of fixation, which we named:concept fixation, causes a blind adherence to the current (possib
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::04f01ea258e4f78a6d9029ef7449bcc0
http://resolver.tudelft.nl/uuid:a8af76cd-b6f8-4315-a8c8-4f6cc1379f40
http://resolver.tudelft.nl/uuid:a8af76cd-b6f8-4315-a8c8-4f6cc1379f40
Autor:
Fenne van Doorn, Remke Klapwijk
Publikováno v:
International Journal of Technology and Design Education. 25:151-167
Human-centered design is of growing importance for professional designers and in the past two decades a series of techniques for designers to develop understanding of and empathy with a diversity of users has been developed within this field. In the
Autor:
Gökçe Elif Baykal, Alice Schut, Marikken Høiseth, Maarten Van Mechelen, Fenne van Doorn, Asimina Vasalou
Publikováno v:
IDC
Proceedings of the 2017 ACM: Conference on Interaction Design and Children
Proceedings of the 2017 ACM: Conference on Interaction Design and Children
Today, it has been broadly acknowledged in the CCI community that children are not only active learners and users of technology, but can also actively participate in the design process. However, it remains challenging to analyze children’s experien
Publikováno v:
Distributed, Ambient, and Pervasive Interactions ISBN: 9783319208039
HCI (21)
HCI (21)
By providing a platform for systemic innovation and co-creative partnerships, Living Labs open opportunities to get users involved early into the creative process of new ICT, product and services development. The concept leaves, however, much room on
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::33baa487eeecd20493aca2cef89cce45
https://doi.org/10.1007/978-3-319-20804-6_7
https://doi.org/10.1007/978-3-319-20804-6_7
Publikováno v:
IDC
Coresearch is a method that engages participants in contextual user research by giving them the role of researcher. This method aids to capture their input in the fuzzy front end of the design process. A previous study [5] showed that children can ac
Publikováno v:
CHI
This paper explores the use of participants as research collaborators in the domain of contextual user research. In participatory- and co-design, users participate increasingly early in the design process. When conducting user research in order to ga
Publikováno v:
Delft University of Technology
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::6344afc8ea1ab6288efb6174e6fdcef9
https://pure.tudelft.nl/portal/en/publications/involving-children-in-designing-the-gym-of-the-future(123ab080-0ff2-4f35-8007-0d3d2f2d758a).html
https://pure.tudelft.nl/portal/en/publications/involving-children-in-designing-the-gym-of-the-future(123ab080-0ff2-4f35-8007-0d3d2f2d758a).html