Zobrazeno 1 - 10
of 34
pro vyhledávání: '"Felix Reer"'
Autor:
Maurice Krause, Gilbert Greefrath, Boris Forthmann, Fabienne E. Kremer, Felix Reer, Daniel Laumann, Dörthe Masemann, Cornelia Denz, Susanne Heinicke, Barbara Leibrock, Annette Marohn, Thorsten Quandt, Elmar Souvignier, Malte Ubben, Stefan Heusler
Publikováno v:
Frontiers in Education, Vol 9 (2024)
IntroductionNowadays, more and more digital resources are used in modern mathematical modeling classes. In order to access these resources, students need a suitable digital device—often mobile devices are used for this purpose. There are several co
Externí odkaz:
https://doaj.org/article/b5eaf0745bb04334937481eb0085bfd8
Publikováno v:
Frontiers in Psychology, Vol 14 (2024)
Externí odkaz:
https://doaj.org/article/6839991be7cf434ca58052d01965cc0b
Publikováno v:
Frontiers in Public Health, Vol 10 (2022)
The current study examined antecedents and possible consequences of smartphone use disorder (SmUD). In particular, we aimed to increase the understanding of the interplay of SmUD, mental health, and physical symptoms. Studies found that SmUD is assoc
Externí odkaz:
https://doaj.org/article/513375c40e8d43b69baa2e8f14f21187
Publikováno v:
Media and Communication, Vol 8, Iss 3, Pp 205-218 (2020)
The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists
Externí odkaz:
https://doaj.org/article/684f32314a8f48489a37fb62bfb1e4d4
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
Several cross-sectional studies have shown that online sexual engagement (OSE) in the form of sexting or sexy self-presentation on social media is associated with an increased risk of experiencing negative consequences, such as online sexual victimiz
Externí odkaz:
https://doaj.org/article/5fc96c18cd1c4678af2c897a871557c0
Publikováno v:
Media and Communication, Vol 9, Iss 1 (2021)
Researchers, game designers, and consumers place great hopes into the potential benefits of virtual reality (VR) technology on the user experience in digital games. Indeed, initial empirical research has shown that VR technology can improve the gamin
Externí odkaz:
https://doaj.org/article/3525cbd84a874999aef684e11fc2b39e
Publikováno v:
Media and Communication, Vol 9, Iss 1 (2021)
This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gam
Externí odkaz:
https://doaj.org/article/6d7c30b417564874b73aa39c67545ca3
Autor:
Hannah R. Marston, Loredana Ivan, Mireia Fernández-Ardèvol, Andrea Rosales Climent, Madelin Gómez-León, Daniel Blanche-T, Sarah Earle, Pei-Chun Ko, Sophie Colas, Burcu Bilir, Halime Öztürk Çalikoglu, Hasan Arslan, Rubal Kanozia, Ulla Kriebernegg, Franziska Großschädl, Felix Reer, Thorsten Quandt, Sandra C. Buttigieg, Paula Alexandra Silva, Vera Gallistl, Rebekka Rohner
Publikováno v:
Frontiers in Sociology, Vol 5 (2020)
Drawn from the stress process model, the pandemic has imposed substantial stress to individual economic and mental well-being and has brought unprecedented disruptions to social life. In light of social distancing measures, and in particular physical
Externí odkaz:
https://doaj.org/article/0c5ef198a86c42d79f40785a06a44af1
Publikováno v:
Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung ISBN: 9783847418405
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::603b4265fe01c4b64375d56122460e98
https://doi.org/10.2307/jj.1791917.6
https://doi.org/10.2307/jj.1791917.6
Autor:
Florian Wintterlin, Tim Schatto-Eckrodt, Lena Frischlich, Svenja Boberg, Felix Reer, Thorsten Quandt
Publikováno v:
Computers in Human Behavior. 146:107784