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pro vyhledávání: '"Feldmeier, Patric"'
Block-based programming environments like Scratch are widely used in introductory programming courses. They facilitate learning pivotal programming concepts by eliminating syntactical errors, but logical errors that break the desired program behaviou
Externí odkaz:
http://arxiv.org/abs/2410.08835
Autor:
Feldmeier, Patric, Fraser, Gordon
As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using an evolutio
Externí odkaz:
http://arxiv.org/abs/2407.04985
Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game called Pl
Externí odkaz:
http://arxiv.org/abs/2310.19402
Autor:
Feldmeier, Patric, Fraser, Gordon
Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing principles h
Externí odkaz:
http://arxiv.org/abs/2304.06413
Autor:
Feldmeier, Patric, Fraser, Gordon
Game-like programs have become increasingly popular in many software engineering domains such as mobile apps, web applications, or programming education. However, creating tests for programs that have the purpose of challenging human players is a dau
Externí odkaz:
http://arxiv.org/abs/2208.13632
The importance of programming education has lead to dedicated educational programming environments, where users visually arrange block-based programming constructs that typically control graphical, interactive game-like programs. The Scratch programm
Externí odkaz:
http://arxiv.org/abs/2202.06274
Learners are often introduced to programming via dedicated languages such as Scratch, where block-based commands are assembled visually in order to control the interactions of graphical sprites. Automated testing of such programs is an important prer
Externí odkaz:
http://arxiv.org/abs/2202.06271
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