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This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6a632711fbe052ea26c699f9f581cba5
http://hdl.handle.net/11577/3285625
http://hdl.handle.net/11577/3285625