Zobrazeno 1 - 10
of 53
pro vyhledávání: '"Falk, Lieder"'
Autor:
Maria Wirzberger, Anastasia Lado, Mike Prentice, Ivan Oreshnikov, Jean-Claude Passy, Adrian Stock, Falk Lieder
Publikováno v:
Scientific Reports, Vol 14, Iss 1, Pp 1-16 (2024)
Abstract Distractions are omnipresent and can derail our attention, which is a precious and very limited resource. To achieve their goals in the face of distractions, people need to regulate their attention, thoughts, and behavior; this is known as s
Externí odkaz:
https://doaj.org/article/fd0e0866acca418890e4ca8eb6fe18bd
Publikováno v:
JMIR Serious Games, Vol 12, p e43078 (2024)
BackgroundMany people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points f
Externí odkaz:
https://doaj.org/article/b228339c0c854308a9e31c6a73192590
Publikováno v:
JMIR Formative Research, Vol 7, p e44429 (2023)
BackgroundEcological momentary interventions open up new and exciting possibilities for delivering mental health interventions and conducting research in real-life environments via smartphones. This makes designing psychotherapeutic ecological moment
Externí odkaz:
https://doaj.org/article/00547a1bbd7f4eb3bbada992a6add8c3
Publikováno v:
Judgment and Decision Making, Vol 18 (2023)
Short-sighted decisions can have devastating consequences, and teaching people to make their decisions in a more far-sighted way is challenging. Previous research found that reflecting on one’s behavior can boost learning from success and failure.
Externí odkaz:
https://doaj.org/article/17960488709e4f7fbd32cf54e79b4861
Many controversies arise from differences in how people resolve moral dilemmas by following deontological moral rules versus consequentialist cost-benefit reasoning (CBR). This article explores whether and, if so, how these seemingly intractable diff
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::10e2ff80cd1163f828fb11ab4ad1780b
https://doi.org/10.31234/osf.io/gjf3h
https://doi.org/10.31234/osf.io/gjf3h
Publikováno v:
Proceedings of the Annual Meeting of the Cognitive Science Society, vol 45, iss 45
How do humans get better at planning? Previous work postulated that the improvement of cognitive strategies occurs through feedback-based metacognitive reinforcement learning (MCRL). However, it is not clear whether and, if so, how people can learn p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::58fbb99410b19c2fd272e72142856e08
https://doi.org/10.31219/osf.io/fyx4g
https://doi.org/10.31219/osf.io/fyx4g
Publikováno v:
PLoS Computational Biology, Vol 14, Iss 4, p e1006043 (2018)
The human brain has the impressive capacity to adapt how it processes information to high-level goals. While it is known that these cognitive control skills are malleable and can be improved through training, the underlying plasticity mechanisms are
Externí odkaz:
https://doaj.org/article/7972cd4be7e643d59ba7f33946a1da3a
Publikováno v:
JMIR Formative Research.
Publikováno v:
Topics in Cognitive Science. 14:528-549
Goal-directed behavior is a deeply important part of human psychology. People constantly set goals for themselves and pursue them in many domains of life. In this paper, we develop computational models that characterize how humans pursue goals in a c
BACKGROUND Many people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::53e707bcb6796ffe5e1ffa8e6af27a20
https://doi.org/10.2196/preprints.43078
https://doi.org/10.2196/preprints.43078