Zobrazeno 1 - 10
of 126
pro vyhledávání: '"Fabio Q. B. Da Silva"'
Autor:
Ariany F. Cavalcante, Victor H. de L. Kunst, Thiago de M. Chaves, Júlia D. T. de Souza, Isabela M. Ribeiro, Jonysberg P. Quintino, Fabio Q. B. da Silva, André L. M. Santos, Veronica Teichrieb, Alana Elza F. da Gama
Publikováno v:
Sensors, Vol 23, Iss 17, p 7493 (2023)
The recognition of human activities (HAR) using wearable device data, such as smartwatches, has gained significant attention in the field of computer science due to its potential to provide insights into individuals’ daily activities. This article
Externí odkaz:
https://doaj.org/article/abbe468983ca49b1bb2b040d52398e71
Autor:
Pedro de Souza, Diógenes Silva, Isabella de Andrade, Júlia Dias, João Paulo Lima, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L. M. Santos
Publikováno v:
Sensors, Vol 23, Iss 12, p 5756 (2023)
Adaptive AI for context and activity recognition remains a relatively unexplored field due to difficulty in collecting sufficient information to develop supervised models. Additionally, building a dataset for human context activities “in the wild
Externí odkaz:
https://doaj.org/article/94ac04b8d3dc4a1ba23244968a9a7187
Autor:
Victor Gouveia de M. Lyra, Adam H. M. Pinto, Gustavo C. R. Lima, João Paulo Lima, Veronica Teichrieb, Jonysberg Peixoto Quintino, Fabio Q. B. da Silva, André L M Santos, Helder Pinho
Publikováno v:
Journal on Interactive Systems, Vol 12, Iss 1 (2021)
With the growth of access to faster computers and more powerful cameras, the 3D reconstruction of objects has become one of the public's main topics of research and demand. This task is vigorously applied in creating virtual environments, creating ob
Externí odkaz:
https://doaj.org/article/5b81382d981a4603a35b9bbeee47c6b2
Autor:
Santos, Pedro de Souza, Diógenes Silva, Isabella de Andrade, Júlia Dias, João Paulo Lima, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L. M.
Publikováno v:
Sensors; Volume 23; Issue 12; Pages: 5756
Adaptive AI for context and activity recognition remains a relatively unexplored field due to difficulty in collecting sufficient information to develop supervised models. Additionally, building a dataset for human context activities “in the wild
Publikováno v:
Libri. 71:321-333
This paper presents the participation of bots in the process of disinformation in the Brazilian political/electoral scenario between 2014 and 2018. The justification for this research was the growth of ideological polarization and the emergence of ha
Publikováno v:
Empirical Software Engineering. 25:3928-3976
Most models of teamwork describe team behavior and effectiveness using an Input-Process-Output approach. In software engineering, the use of such models has focused on understanding and operationalizing the Process-Output components while less resear
Publikováno v:
IEEE Transactions on Software Engineering. 46:118-140
Context: The proper management of people can help software organisations to achieve higher levels of success. However, the limited attention paid to the appropriate use of theories to underpin the research in this area leaves it unclear how to deal w
Publikováno v:
Lecture Notes in Networks and Systems ISBN: 9783030962920
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9427a7c1e6aff5eae6f684d7c9aaf69e
https://doi.org/10.1007/978-3-030-96293-7_28
https://doi.org/10.1007/978-3-030-96293-7_28
Publikováno v:
iSys - Brazilian Journal of Information Systems. 12:117-150
Contexto: O trabalho em equipe envolve processos cognitivos também chamados de conhecimento em equipe (CE). Contudo, o entendimento do CE em desenvolvimento de software ainda é limitado. Objetivo: Portanto, este trabalho busca investigar os impac
Autor:
Jarbas Jácome, Arlindo Gomes, Willams de Lima Costa, Lucas Silva Figueiredo, Jader Abreu, Luana Porciuncula, Pedro K. Brant, Luis E. M. Alves, Walter F M Correia, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L M Santos, Helder de Sousa Pinho
Publikováno v:
Symposium on Virtual and Augmented Reality.