Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Fabian Fagerholm"'
Autor:
Dongmei Gao, Fabian Fagerholm
Publikováno v:
e-Informatica Software Engineering Journal, Vol 18, Iss 1 (2024)
Background: As low-code development platforms (LCDPs) are becoming a trend, understanding how end-user developers think and feel as they work with such platforms is important. Particularly, assessing experiences during episodes of use can contribute
Externí odkaz:
https://doaj.org/article/941ddffc24874c6b846fb387aa7aa45a
Publikováno v:
PeerJ Computer Science, Vol 3, p e131 (2017)
Software engineering education is under constant pressure to provide students with industry-relevant knowledge and skills. Educators must address issues beyond exercises and theories that can be directly rehearsed in small settings. Industry training
Externí odkaz:
https://doaj.org/article/3aef15b800874e54a4545152f7a48442
Autor:
Fabian Fagerholm, Andres De los Ríos, Carol Cárdenas Castro, Jenny Gil, Alexander Chatzigeorgiou, Apostolos Ampatzoglou, Christoph Becker
Context: Decision making pervades software and systems engineering. Intertemporal decisions involve trade-offs among outcomes at different points in time. They play a central role in systems design, as recognised since the inception of the software e
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6ee34606e26147cf69956013fa2ca9d1
https://aaltodoc.aalto.fi/handle/123456789/120096
https://aaltodoc.aalto.fi/handle/123456789/120096
Publikováno v:
Information and Software Technology. 158:107170
Context: Boundary Artefacts (BAs) support software development activities in many aspects because it carries lots of information in the same object that can be used and interpreted by several social groups within an organisation. When the BAs are inc
Publikováno v:
Product-Focused Software Process Improvement ISBN: 9783031213878
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9367b3070ac95cdc96a5d0a7ef456fec
https://doi.org/10.1007/978-3-031-21388-5_10
https://doi.org/10.1007/978-3-031-21388-5_10
Autor:
Fabian Fagerholm
Publikováno v:
2021 IEEE/ACM 13th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE).
There have been recent calls for research on the human side of software engineering and its impact on various factors such as productivity, developer happiness and project success. An analysis of which challenges in software engineering teams are mos
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::19f23e3046e591d33a1e3a04c237d7a8
http://arxiv.org/abs/2104.03712
http://arxiv.org/abs/2104.03712
Autor:
Ehsan Zabardast, Javier Gonzalez-Huerta, Tony Gorschek, Darja Šmite, Emil Alégroth, Fabian Fagerholm
Context: Developing software-intensive products or services usually involves a plethora of software artefacts. Assets are artefacts intended to be used more than once and have value for organisations; examples include test cases, code, requirements,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::dedc49167692a12f71b3e203dd1ef0e3
Publikováno v:
Product-Focused Software Process Improvement ISBN: 9783030641474
PROFES
PROFES
Global software development (GSD) implies a distributed development organization, where coordination is needed to efficiently achieve development objectives. So far, socio-technical congruence has examined coordination needs and activities through so
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::536f93f42472c3bebc114993a2f20a7c
https://aaltodoc.aalto.fi/handle/123456789/101655
https://aaltodoc.aalto.fi/handle/123456789/101655