Zobrazeno 1 - 10
of 15 063
pro vyhledávání: '"Exergames"'
Despite of the established evidence in favor of exergames for physical rehabilitation their use is limited in Pakistan. In our user study with game developers (N=62), majority (67.7%) of the participants believed that exergames' popularity will incre
Externí odkaz:
http://arxiv.org/abs/2407.06436
Autor:
Cao, Manting1,2 (AUTHOR), Yusof, Hazwani Ahmad1 (AUTHOR) hazwanihanafi@usm.my, Chen, Jianer2 (AUTHOR) chenje@zcmu.edu.cn, Jalil, Mohd Faizal3 (AUTHOR), Rahim, Siti Khairizan4 (AUTHOR), Abdullah, Mohamad Zulfadhli4 (AUTHOR)
Publikováno v:
Trials. 6/21/2024, Vol. 25 Issue 1, p1-9. 9p.
Autor:
Cao, Manting1,2 (AUTHOR), Ahmad Yusof, Hazwani1 (AUTHOR) hazwanihanafi@usm.my, Chen, Jianer2 (AUTHOR) chenje@zcmu.edu.cn, Zhou, Liping1 (AUTHOR)
Publikováno v:
BMC Public Health. 9/27/2024, Vol. 24 Issue 1, p1-11. 11p.
Autor:
Medeiros, Candice Simões Pimenta de1 (AUTHOR) candice_spmedeiros@yahoo.com.br, Farias, Luanna Bárbara Araújo1 (AUTHOR), Santana, Maria Clara do Lago1 (AUTHOR), Pacheco, Thaiana Barbosa Ferreira1 (AUTHOR), Dantas, Rummenigge Rudson2 (AUTHOR), Cavalcanti, Fabrícia Azevedo da Costa1 (AUTHOR)
Publikováno v:
PLoS ONE. 8/22/2024, Vol. 19 Issue 8, p1-18. 18p.
Publikováno v:
BMC Public Health, Vol 24, Iss 1, Pp 1-11 (2024)
Abstract The Knowledge-Attitude-Practice (KAP) Questionnaire could help investigate whether there are misconceptions, positive attitudes, and adequate practice in people with gout about exercise and exergames. The study aims to develop and validate t
Externí odkaz:
https://doaj.org/article/43665a956f2c46569be0a13c004195dc
Autor:
Rodríguez-Fuentes, Gustavo1,2 (AUTHOR) chemacc@uvigo.gal, Ferreiro-Gómez, Elena3 (AUTHOR) elenafego22@gmail.com, Campo-Prieto, Pablo1,2 (AUTHOR) pcampo@uvigo.gal, Cancela-Carral, José Mª2,4 (AUTHOR)
Publikováno v:
Journal of Clinical Medicine. Oct2024, Vol. 13 Issue 19, p5845. 14p.
Autor:
Rodríguez-Rodríguez, Elena1 (AUTHOR) psiconeurovr@gmail.com, Castillo-Escamilla, Joaquín1 (AUTHOR) jce450@ual.es, Nieto-Escamez, Francisco1,2 (AUTHOR) pnieto@ual.es
Publikováno v:
Brain Sciences (2076-3425). Oct2024, Vol. 14 Issue 10, p972. 19p.
Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR) [2]. The newe
Externí odkaz:
http://arxiv.org/abs/2405.05915