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With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities: cloud gam
Externí odkaz:
http://arxiv.org/abs/1311.3348
Autor:
Ewelle, Richard Ewelle, Francillette, Yannick, Gouaich, Abdelkader, Mahdi, Ghulam, Hocine, Nadia, Pons, Julien
Publikováno v:
2013 International Conference on Cloud Computing & Big Data; 2013, p147-154, 8p
Autor:
Ewelle, Richard Ewelle, Francillette, Yannick, Mahdi, Ghulam, Gouaich, Abdelkader, Hocine, Nadia
Publikováno v:
Proceedings of CGAMES'2013 USA; 2013, p111-118, 8p