Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Esteban Walter Gonzales Clua"'
Autor:
Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Anselmo Antunes Montenegro, Luis Valente, Esteban Walter Gonzales Clua
Publikováno v:
Journal on Interactive Systems, Vol 7, Iss 1 (2016)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/b92e1c9bf9d74593bae78f6601417322
Publikováno v:
Journal on Interactive Systems, Vol 7, Iss 1 (2016)
Nenhum resumo disponível
Externí odkaz:
https://doaj.org/article/78ac3f14baca402b80373cecd6015924
Autor:
Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzales Clua, Diego Gimenez Passos
Publikováno v:
Entertainment Computing. 42:100490
Publikováno v:
SBGames
Advances in cloud computing have enabled systems where the game logic and rendering are processed on a server and streamed to a thin client. Meanwhile, there are still many challenges to provide games through the cloud without latency issues. This wo
Autor:
Erick Baptista Passos, Leonardo Murta, Anselmo Montenegro, Jonhnny Weslley S. Sousa, Esteban Walter Gonzales Clua
Publikováno v:
Computers in Entertainment. 7:1-15
Most game engines are based on inheritance of game objects and/or componentization of behaviors. While this approach enables clear visualization of the system architecture, good code reuse, and fast prototyping, it brings some issues, mostly related
Publikováno v:
CCNC
Advances in cloud computing have enabled cloud gaming systems. In those systems, game logic and rendering is processed remotely in a cloud server and audio and video outputs are streamed to a thin client with limited computing capabilities, such as m
Publikováno v:
Journal on Interactive Systems. 7:1
Foreword to the special issue of the SBGAMES 2015.
Publikováno v:
Lecture Notes in Computer Science
11th International Confernece on Entertainment Computing (ICEC)
11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.306-317, ⟨10.1007/978-3-642-33542-6_26⟩
Lecture Notes in Computer Science ISBN: 9783642335419
ICEC
11th International Confernece on Entertainment Computing (ICEC)
11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.306-317, ⟨10.1007/978-3-642-33542-6_26⟩
Lecture Notes in Computer Science ISBN: 9783642335419
ICEC
Part 9: Tools and Methods II; International audience; The dynamic nature and common use of agents and agent paradigm motives the investigation on standardization of multi-agent systems (MAS). The main property of a MAS is to allow the sub-problems re
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aac3b238a6a219b44f43fe680523e315
https://hal.inria.fr/hal-01556168
https://hal.inria.fr/hal-01556168
Publikováno v:
SBGames
With the implantation of Brazilian’s Digital Television System, a new software development platform has been created. Applications for the Digital TV are an important part of this new system, which aims, in addition to higher image and sound qualit
Publikováno v:
Journal of the Brazilian Computer Society, Volume: 15, Issue: 2, Pages: 35-48, Published: JUN 2009
Journal of the Brazilian Computer Society v.15 n.2 2009
Journal of the Brazilian Computer Society
Sociedade Brasileira de Computação (SBC)
instacron:UFRGS
Journal of the Brazilian Computer Society v.15 n.2 2009
Journal of the Brazilian Computer Society
Sociedade Brasileira de Computação (SBC)
instacron:UFRGS
With the increasing popularity of web-based map browsers, remotely obtaining a high quality depiction of cartographic information has become commonplace. Most web mapping systems, however, rely on high-capacity servers transmitting pre-rendered tiled