Zobrazeno 1 - 10
of 42
pro vyhledávání: '"Erwin Putera Permana"'
Publikováno v:
Jurnal Pijar MIPA (Pengkajian Ilmu dan Pengajaran Matematika dan Ilmu Pengetahuan Alam), Vol 18, Iss 5, Pp 717-721 (2023)
This research is being carried out after observations and interviews at SDN Kraton, there is a problem that students need better learning outcomes. It's due to the need for more media for the learning process; the learning resources are only student
Externí odkaz:
https://doaj.org/article/7e0d2ff12d3046cb8eddda5cbea13261
Publikováno v:
Jurnal Simki Pedagogia, Vol 6, Iss 2, Pp 589-598 (2023)
Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar siswa melalui media game edukasi wordwall pada siswa kelas IV SDN Mojoroto 4. Penelitian ini dilaksanakan di SDN Mojoroto 4. Jenis penelitian yang digunakan yaitu Penelitian Tindakan
Externí odkaz:
https://doaj.org/article/559aef5245044d90b3c18bc6c4b97a31
Publikováno v:
Cendekia: Jurnal Pengabdian Masyarakat, Vol 5, Iss 1, Pp 53-59 (2023)
Pengabdian ini merupakan kegiatan workshop yang bertujuan untuk memberikan pemahaman kepada pengelola jurnal di lingkungan Universitas Islam Kadiri tentang akreditasi jurnal nasional dan indeksasi DOAJ. Permasalahan di lapangan bahwa masih sedikit ju
Externí odkaz:
https://doaj.org/article/f181b3b3e4514dcaa9e0925b73710657
Publikováno v:
Edusaintek, Vol 11, Iss 2 (2023)
Tujuan penelitian ini adalah untuk mengetahui kevalidan, kepraktisan dan keefektifan pengembangan media pop up book pada pembelajaran IPS materi Peristiwa Proklamasi Kemerdekaan Bangsa Indonesia kelas V SD Negeri 1 Pojok Kecamatan Wates Kabupaten Ked
Externí odkaz:
https://doaj.org/article/e888eac1af9a4aa28d1f3202cd136b3b
Autor:
Erwin Putera Permana
Publikováno v:
Edusaintek, Vol 10, Iss 1 (2022)
A popular social media platform is TikTok. Total downloads of the Tiktok app in 2022 were 500 million times. Indonesia became the country with the most downloads at 11%. It is undeniable that social media has become a habit and is likely to be able t
Externí odkaz:
https://doaj.org/article/cfe6eb4565fb4b6daa78cbabc5fa25db
Publikováno v:
Profesi Pendidikan Dasar, Vol 7, Iss 2, Pp 140-151 (2020)
This study aims to; (1) do need assesment of students and teachers for the development of learning media in form of comic; (2) do validation by media experts, material experts, and language experts; (3) examine the effectiveness of the developed comi
Externí odkaz:
https://doaj.org/article/229b3524d0244ec1b33dcc3e8a98deaa
Publikováno v:
Edusaintek, Vol 9, Iss 1 (2022)
This research was motivated by the results of observations at SDN Mrican 1 class V science subjects on respiratory equipment in animals which showed that 60% of fifth grade students still had difficulty understanding the material. One of the reasons
Externí odkaz:
https://doaj.org/article/8adcc7474b444f339e66d41fe76f3e3b
Publikováno v:
Jurnal Pendidikan dan Kewirausahaan, Vol 10, Iss 1 (2021)
The influence of the scramble learning model supported by crossword puzzle games on the ability to identify Hindu-Budhist historical figures in Indonesia. The purpose of this study was to determine the ability to identify Hindu-Budhist historical fig
Externí odkaz:
https://doaj.org/article/43931e56361b42d0b84d495052b4160f
Publikováno v:
Jurnal Pendidikan dan Kewirausahaan, Vol 10, Iss 1 (2021)
This research is a development research by designing the traditional game of Tabak Galang based on the local wisdom of Gombang. This study aims to determine the feasibility of the traditional game of Tabak Galang based on the local wisdom of Gombang
Externí odkaz:
https://doaj.org/article/b5b8c260dd704b8ca3152cbbac72ee7b
Autor:
Erwin Putera Permana
Publikováno v:
Profesi Pendidikan Dasar, Vol 2, Iss 2, Pp 133-140 (2016)
The purpose of this study are: (1) to produce instructional media sock puppets which are practical, attractive, effective and efficient in improving speaking skills of elementary school students, (2) to determine the steps of making media sock puppet
Externí odkaz:
https://doaj.org/article/8e2716762b684bf99ba8d83a55b6de38