Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Ernesto J. de la Rubia-Cuestas"'
Publikováno v:
International Journal of Disability, Development and Education. 64:420-435
This study aims to test how an intervention based on virtual reality (VR) may enhance visuospatial skills amongst people with disability. A quasi-experimental intra-group study was therefore conducted. Participants were 20 people with severe disabili
Autor:
Luis Molina-Tanco, David Poirier-Quinot, Carlos Garre, Maria Cuevas-Rodriguez, Lorenzo Picinali, Arcadio Reyes-Lecuona, Daniel Gonzalez-Toledo, Ernesto J. de la Rubia-Cuestas
Publikováno v:
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Mar 2018, Reutlingen, France. pp.1-3, ⟨10.1109/SIVE.2018.8577076⟩
2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE), Mar 2018, Reutlingen, France. pp.1-3, ⟨10.1109/SIVE.2018.8577076⟩
The 3DTI Toolkit is a standard C++ library for audio spatialisation and simulation using loudspeakers or headphones developed within the 3D Tune-In (3DTI) project (http://www.3d-tune-in.eu), which aims at using 3D sound and simulating hearing loss an
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4e93cd5ca22757db6efb8888cb0602da
https://hal.archives-ouvertes.fr/hal-02372319
https://hal.archives-ouvertes.fr/hal-02372319
Autor:
Lorenzo Picinali, Carlos Garre, Luis Molina-Tanco, Arcadio Reyes-Lecuona, Ernesto J. de la Rubia-Cuestas, Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo
Publikováno v:
PLoS ONE, Vol 14, Iss 3, p e0211899 (2019)
PLoS ONE
PLoS ONE
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaural spatialiser. This paper presents the technical details of this renderer, outlining its architecture and describing the processes implemented in eac
Autor:
R. Ignacio Madrid, Pedro María Galdón, Antonio Díaz-Estrella, Lourdes Gonzalez, Ernesto J. de la Rubia-Cuestas
Publikováno v:
Assistive Technology. 25:80-87
We report the results of a study on the learnability of haptic icons used in a system for incoming-call identification in mobile phones. The aim was to explore the feasibility of using haptic icons to create new assistive technologies for people with