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pro vyhledávání: '"Erin J.K. Truesdell"'
Autor:
Erin J.K. Truesdell, Brian Magerko
Publikováno v:
Proceedings of the 18th International Conference on the Foundations of Digital Games.
Autor:
Erin J.K. Truesdell
Publikováno v:
Erin J.K. Truesdell
Due to the large amount of content authoring required to produce levels for rhythm games, procedural content generation provides an attractive alternative for generating levels in large numbers. Frequently, however, level generators for rhythm games
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6afd51250ff02e6322c70aa9b775e577
https://ojs.aaai.org/index.php/AIIDE/article/view/18918
https://ojs.aaai.org/index.php/AIIDE/article/view/18918