Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Erik Sikström"'
Autor:
Erik Sikström, Federico Avanzini, Stefania Serafin, Michele Geronazzo, Jari Kleimola, Amalia De Götzen
Publikováno v:
ISMAR
Geronazzo, M, Sikstöm, E, Kleimola, J, Avanzini, F, Götzen, A D & Serafin, S 2018, The impact of an accurate vertical localization with HRTFs on short explorations of immersive virtual reality scenarios . in Proc. 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR) ., 8613754, IEEE Computer Society Press, IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 90-98, 17th IEEE/ACM Int. Symposium on Mixed and Augmented Reality (ISMAR), Munich, Germany, 16/10/2018 . https://doi.org/10.1109/ISMAR.2018.00034
Geronazzo, M, Sikstöm, E, Kleimola, J, Avanzini, F, Götzen, A D & Serafin, S 2018, The impact of an accurate vertical localization with HRTFs on short explorations of immersive virtual reality scenarios . in Proc. 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR) ., 8613754, IEEE Computer Society Press, IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 90-98, 17th IEEE/ACM Int. Symposium on Mixed and Augmented Reality (ISMAR), Munich, Germany, 16/10/2018 . https://doi.org/10.1109/ISMAR.2018.00034
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of the main challenges of spatial audio rendering. HRTFs capture the listener's acoustic effects and personal perception, allowing immersion in virtual
Autor:
Erik Sikström, Emil Rosenlund Høeg, Luca Mangano, Stefania Serafin, Niels Christian Nilsson, Amalia De Götzen
Publikováno v:
VRST
Sikström, E, Høeg, E R, Mangano, L, Nilsson, N C, Götzen, A D & Serafin, S 2016, Shop 'til you hear it drop-Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket . in Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery, pp. 355-356, Proceedings of the 22st ACM Symposium on Virtual Reality Software and Technology, Munich, Germany, 02/11/2016 . https://doi.org/10.1145/2993369.2996343
Sikström, E, Høeg, E R, Mangano, L, Nilsson, N C, Götzen, A D & Serafin, S 2016, Shop 'til you hear it drop-Influence of Interactive Auditory Feedback in a Virtual Reality Supermarket . in Proceeding VRST '16 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology . Association for Computing Machinery, pp. 355-356, Proceedings of the 22st ACM Symposium on Virtual Reality Software and Technology, Munich, Germany, 02/11/2016 . https://doi.org/10.1145/2993369.2996343
In this paper we describe an experiment aiming to investigate theimpact of auditory feedback in a virtual reality supermarket scenario.The participants were asked to read a shopping list and collectitems one by one and place them into a shopping cart
Publikováno v:
Sikström, E, Nilsson, N C, Götzen, A D & Serafin, S 2016, Is this bridge safe? Evaluation of Audiovisual Cues for a Walk on a Small Bridge Over a Canyon . in Proceedings of 2016 IEEE Virtual Reality . IEEE, pp. 285-286, IEEE Virtual Reality 2016, Greenville, SC, United States, 18/03/2016 . https://doi.org/10.1109/VR.2016.7504765
VR
VR
This paper presents two within-subjects studies (n=23) exploring how different combinations of visual and auditory feedback influence perceived realism, virtual self-perception and the experience of safety during walks on a virtual platform suspended
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::756193ee2e0168523b8f85d28d448f4a
https://vbn.aau.dk/da/publications/bd597d33-8c28-4b5e-ad59-e7dc683b0832
https://vbn.aau.dk/da/publications/bd597d33-8c28-4b5e-ad59-e7dc683b0832
Publikováno v:
SIVE@VR
Sikström, E, Götzen, A D & Serafin, S 2015, Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats . in IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015 . IEEE, Sonic Interactions for Virtual Environments (SIVE), 2015, Arles, France, 24/03/2015 . https://doi.org/10.1109/SIVE.2015.7361295
Sikström, E, Götzen, A D & Serafin, S 2015, Avatar Weight Estimates based on Footstep Sounds in Three Presentation Formats . in IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE), 2015 . IEEE, Sonic Interactions for Virtual Environments (SIVE), 2015, Arles, France, 24/03/2015 . https://doi.org/10.1109/SIVE.2015.7361295
When evaluating a sound design for virtual environment, the contextwhere it is to be implemented in may have an influence onhow it may be perceived. In this paper we perform an experimentcomparing three presentation formats (audio only, video with au
Publikováno v:
VR
This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated
Publikováno v:
VR
An experiment investigated the subjective experiences of ownership and agency of a pair of virtual wings attached to a motion controlled avatar in an immersive virtual reality setup. A between groups comparison of two ways of controlling the movement
Publikováno v:
Maculewicz, J, Sikström, E & Serafin, S 2015, The Natural Interactive Walking Project and Emergence of Its Results in Research on Rhythmic Walking Interaction and the Role of Footsteps in Affecting Body Ownership . in A Fred (ed.), European Project Space on Intelligent Systems, Pattern Recognition and Biomedical Systems . SCITEPRESS Digital Library, Portugal, pp. 3-24 . < http://www.scitepress.org/documents/EPS_Lisbon_January_2015.pdf >
In this chapter we describe how the results of the Natural InteractiveProject, which was funded within the 7th Framework Programme and ended in2011, started several research directions concerning the role of auditory and haptic feedback in footstep s
Publikováno v:
Sikström, E, Götzen, A D & Serafin, S 2014, The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR . in AM '14 Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound ., 24, Association for Computing Machinery, Audio Mostly 2014, Aalborg, Denmark, 01/10/2014 . https://doi.org/10.1145/2636879.2636912
Audio Mostly Conference
Audio Mostly Conference
This paper describes an evaluation of the role of self-produced sounds in participants' sensation of ownership and control of virtual wings in an immersive virtual reality scenario where the participants were asked to complete an obstacle course flig
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::631967f8dcdc6cf9233d41318a1367a8
https://vbn.aau.dk/da/publications/50c68b6d-fb11-4d39-8b9b-f469d5b58e0d
https://vbn.aau.dk/da/publications/50c68b6d-fb11-4d39-8b9b-f469d5b58e0d
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319129754
CMMR
Götzen, A D, Sikström, E, Korsgaard, D, Serafin, S & Grani, F 2014, The Perception of Sound Movements as Expressive Gestures . in M Aramaki, M Derrien, R Kronland-Martinet & S Ystad (eds), Sound, Music and Motion : 10th International Symposium, CMMR 2013, Marseille, France, October 15-18, 2013. Revised Selected Papers . Springer, Lecture Notes in Computer Science (LNCS), vol. 8905, pp. 509-517, CMMR 2013, Marseille, France, 15/10/2013 . https://doi.org/10.1007/978-3-319-12976-1_30
CMMR
Götzen, A D, Sikström, E, Korsgaard, D, Serafin, S & Grani, F 2014, The Perception of Sound Movements as Expressive Gestures . in M Aramaki, M Derrien, R Kronland-Martinet & S Ystad (eds), Sound, Music and Motion : 10th International Symposium, CMMR 2013, Marseille, France, October 15-18, 2013. Revised Selected Papers . Springer, Lecture Notes in Computer Science (LNCS), vol. 8905, pp. 509-517, CMMR 2013, Marseille, France, 15/10/2013 . https://doi.org/10.1007/978-3-319-12976-1_30
This paper is a preliminary attempt to investigate the perceptionof sound movements as expressive gestures. The idea is that ifsound movement is used as a musical parameter, a listener (or a subject)should be able to distinguish among dierent movemen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::47c24ffea7c14c13058246d010d665da
https://doi.org/10.1007/978-3-319-12976-1_30
https://doi.org/10.1007/978-3-319-12976-1_30
Publikováno v:
Aalborg University
Götzen, A D, Sikström, E, Grani, F & Serafin, S 2013, Real, foley or synthetic? An evaluation of everyday walking sounds . in R Bresin (ed.), Proceedings of SMC 2013 : 10th Sound and Music Computing Conference . Logos Verlag Berlin, pp. 487-492, SMAC Stockholm Music Acoustics Conference 2013 SMC Sound and Music Computing Conference 2013, Stockholm, Sweden, 30/07/2013 . < http://smcnetwork.org/node/1824 >
Götzen, A D, Sikström, E, Grani, F & Serafin, S 2013, Real, foley or synthetic? An evaluation of everyday walking sounds . in R Bresin (ed.), Proceedings of SMC 2013 : 10th Sound and Music Computing Conference . Logos Verlag Berlin, pp. 487-492, SMAC Stockholm Music Acoustics Conference 2013 SMC Sound and Music Computing Conference 2013, Stockholm, Sweden, 30/07/2013 . < http://smcnetwork.org/node/1824 >
The aim of this paper is to evaluate whether foley sounds,real recordings and low quality synthetic sounds can bedistinguished when used to sonify a video and if foley soundscan be rated as more expressive than real sounds. The mainidea is to find a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::08b61f51d6edf3cea5cfd2c666387be0