Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Erick Jamet"'
Publikováno v:
Applied Sciences, Vol 12, Iss 22, p 11340 (2022)
People with Autism Spectrum Disorder (ASD) have an affinity for technology, which is why multiple studies have implemented different technological proposals focused on the development of skills in people with ASD. Studies have evaluated the user expe
Externí odkaz:
https://doaj.org/article/612456c3dcdb45f48dd0b49627f56472
Publikováno v:
Sensors, Vol 19, Iss 20, p 4485 (2019)
People with autism spectrum disorder (ASD) tend to enjoy themselves and be engaged when interacting with computers, as these interactions occur in a safe and trustworthy environment. In this paper, we present a systematic literature review on the sta
Externí odkaz:
https://doaj.org/article/6934889047bd4fc1b86f51e2da063059
Autor:
Virginia Zaraza Rusu, Constanza Zúñiga, Katherine Valencia, Daniela Quiñones, Cristian Rusu, Eduardo Garrido, Erick Jamet
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030495756
HCI (15)
HCI (15)
Autism spectrum disorder (ASD) affects a significant number of people who have difficulties with communication and socialization. The Diagnostic and Statistical Manual of Mental Disorders, DSM-5, defines ASD as a condition characterized by deficits i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0d9c80ac9c8915d005163e69fd35ed48
https://doi.org/10.1007/978-3-030-49576-3_44
https://doi.org/10.1007/978-3-030-49576-3_44
Publikováno v:
Sensors, Vol 19, Iss 20, p 4485 (2019)
Sensors (Basel, Switzerland)
Sensors (Basel, Switzerland)
People with autism spectrum disorder (ASD) tend to enjoy themselves and be engaged when interacting with computers, as these interactions occur in a safe and trustworthy environment. In this paper, we present a systematic literature review on the sta
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030219048
HCI (14)
HCI (14)
Today’s students are immersed in an environment where technology predominates and they expect learning to be as fast, simple and entertaining as possible, integrating digital information and the internet in the realization of activities and develop
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8dc77de91a2c89cb2eb0543b6922fc45
https://doi.org/10.1007/978-3-030-21905-5_13
https://doi.org/10.1007/978-3-030-21905-5_13
Publikováno v:
SCCC
Students entering technology-related careers such as computing engineering face several difficulties when learning the basics concepts of programming, which causes reproval rates of up to 40% in our school. We consider gamification, described as the