Zobrazeno 1 - 3
of 3
pro vyhledávání: '"Erica Principe Cruz"'
Autor:
Samantha Reig, Erica Principe Cruz, Melissa M. Powers, Jennifer He, Timothy Chong, Yu Jiang Tham, Sven Kratz, Ava Robinson, Brian A. Smith, Rajan Vaish, Andrés Monroy-Hernández
Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is not an intrinsic property of digital gadgets, but evidence of a lack of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::99f0b442a852ec76270a00e127c93e13
http://arxiv.org/abs/2303.10546
http://arxiv.org/abs/2303.10546
Autor:
Erica Principe Cruz
Publikováno v:
University of Bremen OpenAccess-Journals
Single player digital games can be safe environments for players; e.g., Lost in a Good Game discusses Blake Stone (1993) as a safe place that satisfied intrinsic needs and offered respite from external troubles (Etchells 2019, 67). However, research
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0e0725a1b78f86f469d4b9bee81ed59f
Autor:
Rafael M. L. Silva, Erica Principe Cruz, Daniela K. Rosner, Dayton Kelly, Andrés Monroy-Hernández, Fannie Liu
The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and more people
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::42b5dfea61d3dcd032d068f4afec0477