Zobrazeno 1 - 10
of 86
pro vyhledávání: '"Eric Galin"'
Publikováno v:
ACM Transactions on Graphics.
Large-scale terrains are essential in the definition of virtual worlds. Given the diversity of landforms and the geomorphological complexity, there is a need for authoring techniques offering hydrological consistency without sacrificing user control.
Autor:
Suren Deepak Rajasekaran, Hao Kang, Martin Čadík, Eric Galin, Eric Guérin, Adrien Peytavie, Pavel Slavík, Bedrich Benes
Publikováno v:
ACM Transactions on Applied Perception. 19:1-22
Terrains are visually prominent and commonly needed objects in many computer graphics applications. While there are many algorithms for synthetic terrain generation, it is rather difficult to assess the realism of a generated output. This article pre
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, Association for Computing Machinery, 2020, ⟨10.1145/3414685.3417848⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2020, ⟨10.1145/3414685.3417848⟩
In computer graphics populating a large-scale natural scene with plants in a fashion that both reflects the complex interrelationships and diversity present in real ecosystems and is computationally efficient enough to support iterative authoring rem
Publikováno v:
The Visual Computer
The Visual Computer, Springer Verlag, In press, ⟨10.1007/s00371-020-01923-4⟩
The Visual Computer, Springer Verlag, In press, ⟨10.1007/s00371-020-01923-4⟩
International audience; We propose an original method for generating planets with a high level of detail in real-time. Our approach relies on a procedural hyper-amplification algorithm: a controlled subdivision process that faithfully reproduces land
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, In press
Computer Graphics Forum, Wiley, In press
International audience; We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound lo
Autor:
Eric Guérin, Adrien Peytavie, Simon Masnou, Julie Digne, Basile Sauvage, James Gain, Eric Galin
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2022, 41 (2), ⟨10.1111/cgf.14460⟩
Computer Graphics Forum, 2022, 41 (2), ⟨10.1111/cgf.14460⟩
International audience; Digital terrains are a foundational element in the computer-generated depiction of natural scenes. Given the variety and complexity of real-world landforms, there is a need for authoring solutions that achieve perceptually rea
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4cc12ef9f1d7e94865c92f6a330e5a13
https://hal.science/hal-03577171
https://hal.science/hal-03577171
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2019, 38 (2)
Computer Graphics Forum, Wiley, 2019, 38 (2)
International audience; We present a procedural method for authoring synthetic tectonic planets. Instead of relying on computationally demanding physically-based simulations, we capture the fundamental phenomena into a procedural method that faithful
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, In press
Computer Graphics Forum, Wiley, In press
International audience; We present a geologically-based method to generate complex karstic networks. Karsts are a type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In particular, they are characterized by com
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b5e86c8b8cb73b064ca0df46ea0a8609
https://hal.archives-ouvertes.fr/hal-03331697
https://hal.archives-ouvertes.fr/hal-03331697
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, Wiley, 2020, 38 (7), pp.47-55
Computer Graphics Forum, Wiley, 2020, 38 (7), pp.47-55
International audience; We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::887fdd22612659b15eaef0a710645105
https://hal.archives-ouvertes.fr/hal-02273039/document
https://hal.archives-ouvertes.fr/hal-02273039/document