Zobrazeno 1 - 10
of 48
pro vyhledávání: '"Eric Boivin"'
Autor:
Eric Boivin, Adnan Black, Kieran Purich, Anthony G. Tessier, Ryan W. Hung, Ray V. Rajotte, Haolei Cai, Ping Wu, Yulian Wu, Dong Xin, B. G. Fallone, Bin Yang, Zhihao Xu, Bao-You Xu, Bo Zhang, Gina R. Rayat
Publikováno v:
Xenotransplantation. 29
Islet transplantation is a potential treatment option for certain patients with type 1 diabetes; however, it still faces barriers to widespread use, including the lack of tools to monitor islet grafts post-transplantation. This study investigates whe
Publikováno v:
PLoS ONE, Vol 7, Iss 4, p e36169 (2012)
This study assessed the efficacy of using visual and auditory biofeedback while immersed in a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 participants were soldiers who had previously received basic str
Externí odkaz:
https://doaj.org/article/3f2aae095fd84560b874f768465aed14
Autor:
Mazzen Black, Bin Yang, Xian Li, Gina R. Rayat, Zhihao Xu, Ping Wu, Wenlong Huang, Kunsong Chen, Bao-You Xu, Bo Zhang, Eric Boivin, Chao Li, Yulian Wu
Publikováno v:
Journal of Endocrinology. 235:237-249
Oxidative stress is a major cause of islet injury and dysfunction during isolation and transplantation procedures. Cyanidin-3-O-glucoside (C3G), which is present in various fruits and vegetables especially in Chinese bayberry, shows a potent antioxid
Autor:
François Bernier, Mylène Laforest, Tanya Guitard, Johana Monthuy-Blanc, Stéphanie Dumoulin, Eric Boivin, Stéphane Bouchard, Geneviève Robillard, Patrice Renaud
Publikováno v:
Cyberpsychology, Behavior, and Social Networking. 16:61-71
This study is about pain expressed by virtual humans and empathy in users immersed in virtual reality. It focuses on whether people feel more empathy toward the pain of a virtual human when the virtual human is a realistic representation of a known i
Autor:
Tanya Guitard, Stéphanie Dumoulin, François Bernier, Mylène Laforest, Geneviève Robillard, Eric Boivin, Stéphane Bouchard
Publikováno v:
The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology. 11:339-352
Developing a stress-management training (SMT) system and protocol for soldiers can help them cope better with stress experienced in theatre operations. Using 3D horror games in virtual reality (VR) can present an attractive simulation method for sold
Autor:
Inna Sharf, Eric Boivin
Publikováno v:
Industrial Robot: An International Journal. 32:35-42
PurposeThe capability to perform dexterous operations in an autonomous manner would greatly enhance the productivity of robotic operations. In this paper, we present a new methodology for vision‐based grasping of objects or parts using a three‐fi
Publikováno v:
Virtual, Augmented and Mixed Reality. Systems and Applications ISBN: 9783642394195
HCI (19)
HCI (19)
This paper presents exploration prototype tools (combining visualization and human-computer interaction aspects) developed for immersive displays in the context of the Image project. Image supports collaboration of users (i.e. experts, specialists, d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bee5233b1872595fac56ccaa325463c0
https://doi.org/10.1007/978-3-642-39420-1_27
https://doi.org/10.1007/978-3-642-39420-1_27
Autor:
Chao Li, Bin Yang, Zhihao Xu, Eric Boivin, Mazzen Black, Wenlong Huang, Baoyou Xu, Ping Wu, Bo Zhang, Xian Li, Kunsong Chen, Yulian Wu, Rayat, Gina R.
Publikováno v:
Journal of Endocrinology; Dec2017, Vol. 235 Issue 3, p237-249, 13p
Publikováno v:
PLoS ONE, Vol 7, Iss 4, p e36169 (2012)
PLoS ONE
PLoS ONE
This study assessed the efficacy of using visual and auditory biofeedback while immersed in a tridimensional videogame to practice a stress management skill (tactical breathing). All 41 participants were soldiers who had previously received basic str
Autor:
Marielle Mokhtari, Etienne Ouellet, Julien-Charles Lévesque, Denis Laurendeau, Eric Boivin, Denis Ouellet, Sylvain Comtois
Publikováno v:
VR
This paper presents an immersive Human-centric/built virtual work cell for analyzing complex situations dynamically. This environment is supported by a custom open architecture, is composed of objects of complementary nature reflecting the level of H