Zobrazeno 1 - 10
of 97
pro vyhledávání: '"Eric, Desailly"'
Publikováno v:
Scientific Reports, Vol 13, Iss 1, Pp 1-10 (2023)
Abstract Joint resistance to passive mobilization has already been estimated in-vivo in several studies by measuring the applied forces and moments while manipulating the joint. Nevertheless, in most of the studies, simplified modelling approaches ar
Externí odkaz:
https://doaj.org/article/0fedd2c7301643368d6ca2e288622c45
Publikováno v:
Scientific Reports, Vol 13, Iss 1, Pp 1-10 (2023)
Abstract Inter-segmental moments come from muscles contractions, but also from passive moments, resulting from the resistance of the periarticular structures. To quantify the passive contribution of uni- and biarticular structures during gait, we pro
Externí odkaz:
https://doaj.org/article/c4c9dbf3c07047769c5561a3ec841f1a
Publikováno v:
Sensors, Vol 24, Iss 1, p 41 (2023)
Spasticity might affect gait in children with cerebral palsy. Quantifying its occurrence during locomotion is challenging. One approach is to determine kinematic stretch reflex thresholds, usually on the velocity, during passive assessment and to sea
Externí odkaz:
https://doaj.org/article/a4cd1e21861b408f8cf44e38334b6678
Publikováno v:
IEEE Transactions on Neural Systems and Rehabilitation Engineering, Vol 30, Pp 2322-2331 (2022)
In an augmented reality environment, the range of possible real-time visual feedback is extensive. This study aimed to compare the impact of six scenarios in augmented reality combining four visual feedback characteristics on achieving a target walki
Externí odkaz:
https://doaj.org/article/107db41e971f4cf2bde8978d401f28ed
Autor:
Anne-Laure Guinet, Michel Bams, Sandrine Payan-Terral, Néjib Khouri, Samir Otmane, Guillaume Bouyer, Eric Desailly
Publikováno v:
BMJ Open, Vol 12, Iss 10 (2022)
Introduction In paediatric rehabilitation, fun and motivation are also critical keys to successful therapy. A variety of interventions have shown positive effects, high level of interest, compliance and engagement with active video game (AVG).This se
Externí odkaz:
https://doaj.org/article/a607054f4011472ba76bcffc2f32d191
Publikováno v:
In Journal of Biomechanics 9 June 2021 122
Publikováno v:
International Biomechanics, Vol 7, Iss 1, Pp 88-96 (2020)
Gait analysis and physical clinical measures are usually performed in children with cerebral palsy to help the surgeons make therapeutic decision. However, the level of physical activity in daily life is not systematically assessed. The aim of this c
Externí odkaz:
https://doaj.org/article/3e091647e8494ce58a08d12600d48763
Publikováno v:
PLoS ONE, Vol 15, Iss 6, p e0234767 (2020)
Importance/backgroundMovement-controlled video games have potential to promote home-based practice of therapy activities. The success of therapy gaming interventions depends on the quality of the technology used and the presence of effective support
Externí odkaz:
https://doaj.org/article/afd7af05fefb4904bcc1a2cf92960f1c
Publikováno v:
Sensors, Vol 21, Iss 8, p 2697 (2021)
Serious games are a promising approach to improve gait rehabilitation for people with gait disorders. Combined with wearable augmented reality headset, serious games for gait rehabilitation in a clinical setting can be envisaged, allowing to evolve i
Externí odkaz:
https://doaj.org/article/ea1b544a93af49c1870b005a768f9236
Publikováno v:
American Journal of Physical Medicine & Rehabilitation. 101:389-399
This review sought to describe and analyze published protocols for rehabilitation after single-event multilevel surgery for people with cerebral palsy, to identify their differences and limits, and to introduce a common step-by-step framework for fut