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pro vyhledávání: '"Eoin Conroy"'
Publikováno v:
JMIR Serious Games, Vol 9, Iss 2, p e26575 (2021)
Globally, depression and anxiety are the two most prevalent mental health disorders. They occur both acutely and chronically, with various symptoms commonly expressed subclinically. The treatment gap and stigma associated with such mental health diso
Externí odkaz:
https://doaj.org/article/052fee2e407240ac9114bc51ed627411
Autor:
Tim D. Smithies, Adam J. Toth, Eoin Conroy, Niall Ramsbottom, Magdalena Kowal, Mark J. Campbell
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Externí odkaz:
https://doaj.org/article/ba8eef396f1e4a63bde996dd3e4097ba
Publikováno v:
JMIR Serious Games
JMIR Serious Games, Vol 9, Iss 2, p e26575 (2021)
JMIR Serious Games, Vol 9, Iss 2, p e26575 (2021)
Globally, depression and anxiety are the two most prevalent mental health disorders. They occur both acutely and chronically, with various symptoms commonly expressed subclinically. The treatment gap and stigma associated with such mental health diso
UNSTRUCTURED Globally, depression and anxiety are the two most prevalent mental health disorders. They occur both acutely and chronically, with various symptoms commonly expressed subclinically. The treatment gap and stigma associated with such menta
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::17f094fce55b80accade9b209f9e6e29
https://doi.org/10.2196/preprints.26575
https://doi.org/10.2196/preprints.26575
Publikováno v:
Proceedings of the 33rd International Technical Meeting of the Satellite Division of The Institute of Navigation (ION GNSS+ 2020).
This article presents the theoretical foundation and experimental results for a collaborative navigation scenario between manned and unmanned systems. The scenario includes several Unmanned Ground Vehicles (UGV) and/or dismounted soldiers operating i
Publikováno v:
Entertainment Computing. 38:100408
This paper collated and analysed information regarding the abilities, gameplay and game genre preferences perceived to be important by amateur gamers and whether these perceptions differed based on several criteria, including time spent gaming and th
Publikováno v:
Entertainment Computing. 36:100393
Competitive video gaming, collectively known as esports, has surged in popularity over the last decade. The rapid growth in revenue, viewership, players and exposure to date has led to the rise of impropriety in the form of cheating. “Boosting” i