Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Eng Tat Khoo"'
Publikováno v:
Electronics; Volume 12; Issue 2; Pages: 292
Attaining venous access is a common requirement for clinical care worldwide, with a non-negligible portion of cases often being categorized as ‘difficult intravenous access’. Such complications result in far-reaching consequences affecting clinic
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031116438
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b2970a80f1a8a36f70a271fca89c683c
https://doi.org/10.1007/978-3-031-11644-5_61
https://doi.org/10.1007/978-3-031-11644-5_61
Publikováno v:
Serious Games ISBN: 9783030882716
JCSG
JCSG
This paper outlines the latest work of an on-going long-term sustained research effort to extend and operationalise Leontiev’s original hierarchical activity theory framework to model and support the design, development and analysis of games, virtu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::cac4f3d5b37420b51181e9ff22976976
https://doi.org/10.1007/978-3-030-88272-3_9
https://doi.org/10.1007/978-3-030-88272-3_9
Autor:
Kay Vasey, Tim Marsh, Eng Tat Khoo, Olivier Bos, Fadhil Nasser, Adeline Tan, Benjamin Li Junting
Publikováno v:
VRCAI
Partnered with UN Environment, an interactive and immersive virtual reality (VR) experience was produced that takes participants on a journey through the human stomach to raise awareness of microplastics that are unknowingly consumed in our daily liv
Autor:
Tim Marsh, Kay Vasey, Eng Tat Khoo, Abhi Kumar, Ashima Thomas, Benjamin Li Junting, Race Krehel
Publikováno v:
SIGGRAPH Asia 2018 Virtual & Augmented Reality on - SA '18.
Oceans We Make (OWM) is a 3-minute long immersive and interactive virtual reality (VR) experience that encourages participants to question their use of plastic. The experience blends beautiful cinematic graphics, engaging game mechanics and an emotio
Autor:
Eng Tat Khoo, Yanbin Wang
Publikováno v:
2017 2nd International Conference on Image, Vision and Computing (ICIVC).
Digital communication technology has been developed for many years, but the communication forms are still limited to text, instant message, audio and video chat, etc. With the rapid development of new media technology, especially when the virtual rea
Publikováno v:
Journal on Computing and Cultural Heritage. 7:1-19
Intangible cultural heritage represents the cultural identities and diversity of mankind, and should be preserved and passed on to the current and future generations. However, in digital cultural heritage research, intangible cultural heritage has be
Publikováno v:
Computers in Entertainment. 11:1-6
In this paper, we present an interactive system that allows people to enjoy an entertaining experience with traditional Chinese culture. We have created a mobile application called iSage Confucius, which can be used to chat with a virtual Confucius,
Autor:
Nimesha Ranasinghe, Adrian David Cheok, Eng Tat Khoo, Kening Zhu, Chamari Edirisinghe, Owen Noel Newton Fernando, Janaka Prasad Wijesena, Vidyarth Eluppai Srivatsan
Publikováno v:
Virtual Reality. 15:239-247
In the rapidly transforming landscape of modern world, people unconsciously refrain from interacting in public spaces, containing their communications that are extensive and universal, within home and relatively individually. The mass connectivity an
Publikováno v:
Interacting with Computers. 21:76-87
Present computer games and digital entertainment do not usually facilitate intergenerational family interactions. According to recent survey results in Japan, there is a high percentage of older people who own and play electronic or computer games, b