Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Emory S. Daniel"'
Publikováno v:
Psychology of Popular Media. 11:402-412
Morality inside the matrix: A qualitative exploration of gamers’ moral considerations in video games
Publikováno v:
Journal of Gaming & Virtual Worlds. 14:161-179
Many contemporary video games incorporate decision-making mechanics that can alter a game’s narrative experience for players. Often, these decisions challenge players to engage with questions of ethics, morality and empathy. Much of the previous re
Publikováno v:
Journal of Current Issues & Research in Advertising. 41:121-143
Alcohol abuse among women, specifically mothers, is on the rise and has been called an emerging public health crisis. Social media, unrealistic societal expectations, and alcohol dependency drive s...
Autor:
Emory S. Daniel, Rachel Kowert
Publikováno v:
Computers in Human Behavior Reports, Vol 4, Iss, Pp 100150-(2021)
Parasocial relationships have traditionally been conceptualized as one-sided, non-reciprocal relationships with media figures. However, the proliferation of online media “microcelebrities” via live streaming has shifted the nature of parasocial r
Publikováno v:
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898
This chapter features a game from the Shin Megami Tensei series called Persona 5. This chapter examines how the case of role playing video game Persona 5 depicts agenda setting through the use of an in-game audience-oriented polling systems and comme
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::715816f3722b0457f7ff275e976305ca
https://doi.org/10.4018/978-1-7998-3323-9.ch015
https://doi.org/10.4018/978-1-7998-3323-9.ch015
Publikováno v:
Journal of Interactive Advertising. 18:96-109
The purpose of this research is to increase understanding of Taylor’s six-segment strategy wheel (SSSW) by exploring how message strategy makes use of commenters’ parasocial interactions (PSIs) wit...
Autor:
Emory S. Daniel, David Westerman
Publikováno v:
Communication Research Reports. 34:143-152
Previous research has found that parasocial relationships mirror actual social relationships. The purpose of this study is to determine how people reacted to the end of a parasocial relationship pe...
Autor:
Emory S. Daniel
Publikováno v:
Video Games and Well-being ISBN: 9783030327699
Difficult games have become a popular avenue for players who enjoy a test of skill. Gamers often like to seek challenges, break constraints within the rules of a game, and create new levels of difficulty to create a new play experience. Often though,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::62a6f8cfb143ffced7702dc09bdc345e
https://doi.org/10.1007/978-3-030-32770-5_8
https://doi.org/10.1007/978-3-030-32770-5_8
Publikováno v:
The Internet and Higher Education. 31:52-57
The main purpose of this study was to examine various potential influences (including mass media reporting, instructors/teachers, and personal experience) of students' attitudes toward both social media and face-to-face (FtF) communication. Such ques
Publikováno v:
Journal of Advertising Education. 20:54-65
IntroductionTwenty years ago, the Advertising Division of the Association for Education in Journalism and Mass Communication (AEJMC) launched the first journal to focus exclusively on teaching advertising (Marra & Avery, 1996). Since its beginning in