Zobrazeno 1 - 2
of 2
pro vyhledávání: '"Emerson M. P. da Silva"'
Autor:
Fernando S. C. Pimentel, Daniel A. M. de Barros, Janaina M. da Silva, Emerson M. P. da Silva, Margarida M. Marques
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance learning mathematics undergraduate course. First, the growth of the culture of digital games and the development of gamification from a methodologica
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5045ccfd7e11c83ddce8c4c9864e590a
https://doi.org/10.4018/978-1-6684-4287-6.ch006
https://doi.org/10.4018/978-1-6684-4287-6.ch006
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technol