Zobrazeno 1 - 10
of 66
pro vyhledávání: '"Elisa D. Mekler"'
Publikováno v:
Media and Communication, Vol 9, Iss 2, Pp 178-190 (2021)
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games rese
Externí odkaz:
https://doaj.org/article/d6c7c960fd364946ab94c995f2d7bb12
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Most people encounter art images as digital reproductions on a computer screen instead of as originals in a museum or gallery. With the development of digital technologies, high-resolution artworks can be accessed anywhere and anytime by a large numb
Externí odkaz:
https://doaj.org/article/b8f7434c15a94fb58713bf730f7c6e0f
Publikováno v:
Frontiers in Psychology, Vol 11 (2020)
Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750
Externí odkaz:
https://doaj.org/article/6703dc93b6a54074b21a3c20440b697f
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Psychology of Aesthetics, Creativity, and the Arts.
Publikováno v:
Interacting with Computers. 33:522-536
The time we each spend using smartphones is increasing. So is the extent of discussions on whether that time is well spent and whether it results in positive experiences and ultimately improves well-being. However, research on this question rarely li
Publikováno v:
CHI Conference on Human Factors in Computing Systems
openaire: EC/H2020/101017779/EU//CAROUSEL Dancing is a universal human activity, and also a domain of enduring significance in Human-Computer Interaction (HCI) research. However, there has been limited investigation into how computing supports the ex
Autor:
Nick Ballou, Sebastian Deterding, April Tyack, Elisa D Mekler, Rafael A Calvo, Dorian Peters, Gabriela Villalobos-Zúñiga, Selen Turkay
Publikováno v:
CHI Conference on Human Factors in Computing Systems (CHI ’22)
Self-determination theory (SDT) has become one of the most frequently used and well-validated theories used in HCI research, modelling the relation of basic psychological needs, intrinsic motivation, positive experience and wellbeing. This makes it a
Social wearables promise to augment and enhance social interactions. However, despite two decades of HCI research on wearables, we are yet to see widespread adoption of social wearables into everyday life. More in-situ investigations into the social
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fed556ee6dcdef849162da79966baa36
http://arxiv.org/abs/2203.00998
http://arxiv.org/abs/2203.00998
Autor:
Beat Vollenwyder, Serge Petralito, Glena H. Iten, Florian Brühlmann, Klaus Opwis, Elisa D. Mekler
Publikováno v:
International Journal of Human-Computer Studies. 170:102956