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pro vyhledávání: '"Elia Gatti"'
Publikováno v:
Frontiers in Psychology, Vol 8 (2017)
Building on recent psychological research showing that power increases self-focused attention, we propose that having power increases accuracy in perception of bodily signals, a phenomenon known as interoceptive accuracy. Consistent with our proposit
Externí odkaz:
https://doaj.org/article/ab90388c08024b0f9053f1f9a0dd5d86
Autor:
Syed Ammar Abbas, Thomas Merritt, Alexis Moinet, Sri Karlapati, Ewa Muszynska, Simon Slangen, Elia Gatti, Thomas Drugman
Duration modelling has become an important research problem once more with the rise of non-attention neural text-to-speech systems. The current approaches largely fall back to relying on previous statistical parametric speech synthesis technology for
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::79880a0740607b602f22960ff55384bf
http://arxiv.org/abs/2206.14165
http://arxiv.org/abs/2206.14165
Publikováno v:
CHI
In virtual reality, the lack of kinesthetic feedback often prevents users from experiencing the weight of virtual objects. Control-to-display (C/D) ratio manipulation has been proposed as a method to induce weight perception without kinesthetic feedb
Publikováno v:
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems -CHI '19
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems-CHI 19
CHI
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems-CHI 19
CHI
Major virtual reality (VR) companies are trying to enhance the sense of immersion in virtual environments by implementing haptic feedback in their systems (e.g., Oculus Touch). It is known that tactile stimulation adds realism to a virtual environmen
Autor:
Marianna Obrist, Diego Martinez Plasencia, Roberto A. Montano Murillo, Elia Gatti, Jose Pascual Molina Masso, Miguel Oliver Segovia
Publikováno v:
UIST
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology-UIST 17
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology-UIST 17
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
Virtual Reality allow users to explore virtual environments naturally, by moving their head and body. However, the size of the environments they can explore is limited by real world constraints, such as the tracking technology or the physical space a
Publikováno v:
Frontiers in Psychology, Vol 8 (2017)
Frontiers in Psychology
Frontiers in Psychology, 8:1322. Frontiers Media SA
Frontiers in Psychology
Frontiers in Psychology, 8:1322. Frontiers Media SA
Building on recent psychological research showing that power increases self-focused attention, we propose that having power increases accuracy in perception of bodily signals, a phenomenon known as interoceptive accuracy. Consistent with our proposit
Publikováno v:
IEEE MultiMedia
The use of vision and audition for interaction dominated the field of human-computer interaction (HCI) for decades, despite the fact that nature has provided us with many more senses for perceiving and interacting with the world around us. Recently,
Publikováno v:
2017 IEEE World Haptics Conference (WHC)
WHC
WHC
Haptic sensations are a crucial aspect of everyday interaction. We touch, lift, move, and probe objects in our everyday activities. However, whilst the importance of haptic feedback has often been emphasized in gaming, haptics has been rarely used to
Publikováno v:
interactions
Designing multisensory experiences has always fascinated artists and scientists alike. In recent years, there has been a growing interest in multisensory experience design within the HCI community [1]. Next to advances in haptic technologies, we see
Publikováno v:
Food Quality and Preference. 31:56-64
We report a preliminary experiment designed to investigate people's product expectations (for a liquid soap) as a function of its fragrance and packaging. To this end, a series of soap bottles was produced that were identical in shape but had differe