Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Elena Kokkinara"'
Autor:
Ágoston Török, Elisa Raffaella Ferrè, Elena Kokkinara, Valéria Csépe, David Swapp, Patrick Haggard
Publikováno v:
PLoS ONE, Vol 12, Iss 1, p e0169990 (2017)
Whether a visual stimulus seems near or far away depends partly on its vertical elevation. Contrasting theories suggest either that perception of distance could vary with elevation, because of memory of previous upwards efforts in climbing to overcom
Externí odkaz:
https://doaj.org/article/83b83e0fdcb243aaaf5aaa0bd2d3bd78
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 24:1681-1690
Virtual characters that appear almost photo-realistic have been shown to induce negative responses from viewers in traditional media, such as film and video games. This effect, described as the uncanny valley, is the reason why realism is often avoid
Publikováno v:
ACM Transactions on Applied Perception. 15:1-12
With the development of increasingly sophisticated computer graphics, there is a continuous growth of the variety and originality of virtual characters used in movies and games. So far, however, their design has mostly been led by the artist’s pref
Publikováno v:
ACM Transactions on Applied Perception. 13:1-22
We easily adapt to changes in the environment that involve cross-sensory discrepancies (e.g., between vision and proprioception). Adaptation can lead to changes in motor commands so that the experienced sensory consequences are appropriate for the ne
Publikováno v:
SAP
In recent years, there has been much research and media attention devoted to investigating virtual reality environments. In this paper, we are investigating if there are differences in how characters are perceived in immersive virtual reality as oppo
Autor:
Mel Slater, Elena Kokkinara
Publikováno v:
Perception. 43:NP1-NP4
Publikováno v:
MIG
The aim of this study was to investigate the effect of non-player character (NPC) appearance in games - specifically, how a character's appearance affects a player's performance, and their perception of the game. We ran an experiment where participan
Autor:
Ágoston Török, Elisa Raffaella Ferrè, Elena Kokkinara, Valéria Csépe, David Swapp, Patrick Haggard
Publikováno v:
PLoS ONE
PLoS ONE, Vol 12, Iss 1, p e0169990 (2017)
PLoS ONE, Vol 12, Iss 1, p e0169990 (2017)
Whether a visual stimulus seems near or far away depends partly on its vertical elevation. Contrasting theories suggest either that perception of distance could vary with elevation, because of memory of previous upwards efforts in climbing to overcom
Autor:
Elena Kokkinara, Rachel McDonnell
Publikováno v:
FAA 15 Proceedings of the Facial Analysis and Animation
FAA '15 Proceedings of the Facial Analysis and Animation
FAA
FAA '15 Proceedings of the Facial Analysis and Animation
FAA
Animation realism of virtual characters’ faces has been considered highly important for conveying emotions and intent [Hyde et al. 2013]. However, to our knowledge, no perceptual experiments have assessed the way that participants engage with their
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::897d98eff41bf868afc43977bed48b2a
Publikováno v:
Computer Animation and Virtual Worlds. 22:361-369
Autonomous virtual characters (AVCs) are becoming more prevalent both for real-time interaction and also as digital actors in film and TV production. AVCs require believable virtual human animations, accompanied by natural attention generation, and t