Zobrazeno 1 - 10
of 147
pro vyhledávání: '"ElGharib, Mohamed"'
Volumetric reconstruction of dynamic scenes is an important problem in computer vision. It is especially challenging in poor lighting and with fast motion. It is partly due to the limitations of RGB cameras: To capture fast motion without much blur,
Externí odkaz:
http://arxiv.org/abs/2412.06770
Autor:
Teotia, Kartik, Kim, Hyeongwoo, Garrido, Pablo, Habermann, Marc, Elgharib, Mohamed, Theobalt, Christian
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient geometry prim
Externí odkaz:
http://arxiv.org/abs/2409.11951
Autor:
Rao, Pramod, Fox, Gereon, Meka, Abhimitra, R, Mallikarjun B, Zhan, Fangneng, Weyrich, Tim, Bickel, Bernd, Pfister, Hanspeter, Matusik, Wojciech, Elgharib, Mohamed, Theobalt, Christian
Achieving photorealistic 3D view synthesis and relighting of human portraits is pivotal for advancing AR/VR applications. Existing methodologies in portrait relighting demonstrate substantial limitations in terms of generalization and 3D consistency,
Externí odkaz:
http://arxiv.org/abs/2407.10487
Autor:
Xing, Zhening, Fox, Gereon, Zeng, Yanhong, Pan, Xingang, Elgharib, Mohamed, Theobalt, Christian, Chen, Kai
Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous tokens. However
Externí odkaz:
http://arxiv.org/abs/2407.08701
Autor:
Mendiratta, Mohit, Pan, Xingang, Elgharib, Mohamed, Teotia, Kartik, R, Mallikarjun B, Tewari, Ayush, Golyanik, Vladislav, Kortylewski, Adam, Theobalt, Christian
Capturing and editing full head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head avatars. Such
Externí odkaz:
http://arxiv.org/abs/2306.00547
Advances in 3D-aware generative models have pushed the boundary of image synthesis with explicit camera control. To achieve high-resolution image synthesis, several attempts have been made to design efficient generators, such as hybrid architectures
Externí odkaz:
http://arxiv.org/abs/2303.18193
Autor:
Teotia, Kartik, R, Mallikarjun B, Pan, Xingang, Kim, Hyeongwoo, Garrido, Pablo, Elgharib, Mohamed, Theobalt, Christian
Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a mesh-based
Externí odkaz:
http://arxiv.org/abs/2303.14471
Autor:
Mundra, Akshay, R, Mallikarjun B, Wang, Jiayi, Habermann, Marc, Theobalt, Christian, Elgharib, Mohamed
The human hand is the main medium through which we interact with our surroundings, making its digitization an important problem. While there are several works modeling the geometry of hands, little attention has been paid to capturing photo-realistic
Externí odkaz:
http://arxiv.org/abs/2302.07672
3D Morphable models of the human body capture variations among subjects and are useful in reconstruction and editing applications. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum. In this wor
Externí odkaz:
http://arxiv.org/abs/2211.11402
3D generative models of objects enable photorealistic image synthesis with 3D control. Existing methods model the scene as a global scene representation, ignoring the compositional aspect of the scene. Compositional reasoning can enable a wide variet
Externí odkaz:
http://arxiv.org/abs/2210.17344