Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Eike Langbehn"'
Autor:
Marc Bonner, Stephan Günzel, Lilian Haberer, Carolin Höfler, Eike Langbehn, Philipp Reinfeld, Lasse Scherffig, Jens Schröter, Lambert Wiesing
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::97f3881faabe2315dd0f91832cdab9d7
https://doi.org/10.30965/9783846767047
https://doi.org/10.30965/9783846767047
Autor:
Eike Langbehn
Publikováno v:
Mit weit geschlossenen Augen ISBN: 9783846767047
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0dcbd4fae67c4ffbcb89625ce0c9f89b
https://doi.org/10.30965/9783846767047_005
https://doi.org/10.30965/9783846767047_005
Autor:
Rafael Epplee, Eike Langbehn
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
VR Workshops
Two-user redirected walking (RDW) promises new possibilities for collaborative experiences in virtual reality (VR), but it also introduces challenges like the spatial de-synchronization emerging when one or more users are redirected in different ways
Publikováno v:
VR Workshops
The Amusement is a story-driven VR adventure about an old abandoned amusement park in the 1920s. The main game mechanics are exploration and discovery. Therefore, one of the most unique points of this game is the locomotion concept. It was designed w
Publikováno v:
VR Workshops
We introduce a seamless locomotion concept designed for a commercial VR game. The locomotion concept was designed with the following goal: The whole game can be explored entirely without teleportation or joystick steering but only by natural locomoti
Autor:
Marc Barnes, Malte Husung, Eike Langbehn, Kolja Kirsch, Frank Steinicke, Tim Mayer, Dennis Briddigkeit, Hannah Paulmann, Daniel Neves Coelho
Publikováno v:
SIGGRAPH Asia XR
In this exhibit, we present a playful virtual reality (VR) experience for two co-located users who are both re-directed simultaneously. The redirection is seamlessly integrated with gameplay and interactions to perfectly match the given environment.
Publikováno v:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Publikováno v:
VR Workshops
Redirected Walking (RDW) techniques allow users to navigate immersive virtual environments much larger than the available tracking space by natural walking. Whereas several approaches exist, numerous RDW techniques operate by applying gains of differ