Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Egor Larionov"'
Publikováno v:
Tribology International. 184:108447
Publikováno v:
ACM Transactions on Graphics. 40:1-17
Frictional contact between deformable elastic objects remains a difficult simulation problem in computer graphics. Traditionally, contact has been resolved using sophisticated collision detection schemes and methods that build on the assumption that
Simulation of human soft tissues in contact with their environment is essential in many fields, including visual effects and apparel design. Biological tissues are nearly incompressible. However, standard methods employ compressible elasticity models
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::281561c6227d860d9a041bcbc8cf1ea3
http://arxiv.org/abs/2109.01170
http://arxiv.org/abs/2109.01170
Publikováno v:
Tribology International. 173:107591
Autor:
Egor Larionov, Pearson A. Wyder-Hodge, Dinesh K. Pai, Alistair Wick, Darcy Harrison, Ye Fan, Cole Shing, Austin Rothwell, Debanga Raj Neog
Publikováno v:
ACM Transactions on Graphics. 37:1-12
Simulating how the human body deforms in contact with external objects, tight clothing, or other humans is of central importance to many fields. Despite great advances in numerical methods, the material properties required to accurately simulate the
Publikováno v:
ACM Transactions on Graphics. 36:1-11
We propose a novel unsteady Stokes solver for coupled viscous and pressure forces in grid-based liquid animation which yields greater accuracy and visual realism than previously achieved. Modern fluid simulators treat viscosity and pressure in separa
Publikováno v:
Proceedings of 3DBODY.TECH 2018 - 9th International Conference and Exhibition on 3D Body Scanning and Processing Technologies, Lugano, Switzerland, 16-17 Oct. 2018.