Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Efe Bozkir"'
Publikováno v:
Scientific Reports, Vol 14, Iss 1, Pp 1-16 (2024)
Abstract Mental rotation is the ability to rotate mental representations of objects in space. Shepard and Metzler’s shape-matching tasks, frequently used to test mental rotation, involve presenting pictorial representations of 3D objects. This stim
Externí odkaz:
https://doaj.org/article/d9475ab82d6a446095113971c009ae27
Publikováno v:
Data in Brief, Vol 35, Iss , Pp 106909- (2021)
Extensive use of the internet has enabled easy access to many different sources, such as news and social media. Content shared on the internet cannot be fully fact-checked and, as a result, misinformation can spread in a fast and easy way. Recently,
Externí odkaz:
https://doaj.org/article/b61316ca71c24ed99bd6657eeb32d97e
Publikováno v:
PLoS ONE, Vol 16, Iss 8, p e0255979 (2021)
New generation head-mounted displays, such as VR and AR glasses, are coming into the market with already integrated eye tracking and are expected to enable novel ways of human-computer interaction in numerous applications. However, since eye movement
Externí odkaz:
https://doaj.org/article/0ae3190570e841dba3fe0f494248baef
Publikováno v:
28th ACM Symposium on Virtual Reality Software and Technology.
Publikováno v:
International Journal of Artificial Intelligence in Education.
Understanding existing gender differences in the development of computational thinking skills is increasingly important for gaining valuable insights into bridging the gender gap. However, there are few studies to date that have examined gender diffe
Autor:
Iliana Loi, Angeliki Grammatikaki, Panagiotis Tsinganos, Efe Bozkir, Dimitris Ampeliotis, Konstantinos Moustakas, Enkelejda Kasneci, Athanassios Skodras
Publikováno v:
2022 IEEE 14th Image, Video, and Multidimensional Signal Processing Workshop (IVMSP).
Publikováno v:
CHI
With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on learners,
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030863791
ICANN (4)
ICANN (4)
In this paper, we present an approach based on reinforcement learning for eye tracking data manipulation. It is based on two opposing agents, where one tries to classify the data correctly and the second agent looks for patterns in the data, which ge
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c1039695003c6b03ccb75210c75e2aeb
https://doi.org/10.1007/978-3-030-86380-7_48
https://doi.org/10.1007/978-3-030-86380-7_48
Publikováno v:
AIVR
Eye tracking data collection in the virtual reality context is typically carried out in laboratory settings, which usually limits the number of participants or consumes at least several months of research time. In addition, under laboratory settings,
Publikováno v:
PLoS ONE
PLoS ONE, Vol 16, Iss 8, p e0255979 (2021)
PLoS ONE, Vol 16, Iss 8, p e0255979 (2021)
New generation head-mounted displays, such as VR and AR glasses, are coming into the market with already integrated eye tracking and are expected to enable novel ways of human-computer interaction in numerous applications. However, since eye movement
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d58a289866b9b7d4da6072e3b2aab5ba
http://arxiv.org/abs/2002.08972
http://arxiv.org/abs/2002.08972