Zobrazeno 1 - 10
of 66
pro vyhledávání: '"Edward Castronova"'
Publikováno v:
PLoS ONE, Vol 12, Iss 10, p e0186407 (2017)
We use a 575,000-subject, 28-day experiment to investigate monetary policy in a virtual setting. The experiment tests the effect of virtual currency endowments on player retention and virtual currency demand. An increase in endowments of a virtual cu
Externí odkaz:
https://doaj.org/article/30fe482e365b49c39abe000816ac3f2f
Autor:
Edward Castronova, Isaac Knowles
Publikováno v:
International Journal of Serious Games, Vol 2, Iss 3 (2015)
This paper provides a case study of how a board game can be modified to generate a serious game. We argue that board games are an interesting medium for serious games, especially when the goal is to teach players about particularly complex systems. I
Externí odkaz:
https://doaj.org/article/8e7d2a720aa5489fa622db30396010a3
Autor:
Edward Castronova
Publikováno v:
Journal of Political Ecology, Vol 7, Iss 1, Pp 10-11 (2000)
Externí odkaz:
https://doaj.org/article/60c023fc9aaf473ebc4dbe982ad90c57
Autor:
Edward Castronova
Publikováno v:
Kyklos. 76:301-315
Autor:
Edward Castronova
Publikováno v:
Logos: A Journal of Catholic Thought and Culture. 25:122-139
Autor:
Edward Castronova
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of ho
Autor:
Edward Castronova, Alexander Mirowski
Publikováno v:
The Routledge Companion to Media and Risk ISBN: 9781315637501
The Routledge Companion to Media and Risk
The Routledge Companion to Media and Risk
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c0cf66d72cda295cea49df0bd52fb8c8
https://doi.org/10.4324/9781315637501-28
https://doi.org/10.4324/9781315637501-28
Autor:
Edward Castronova
What if life is a game? Are you winning? Have you even decided what'winning'is?Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits,