Zobrazeno 1 - 10
of 3 004
pro vyhledávání: '"Educational game"'
Publikováno v:
Pilar Nusa Mandiri, Vol 20, Iss 2, Pp 199-209 (2024)
This research addresses the need for more engaging and interactive methods to improve elementary students' understanding of complex scientific concepts, particularly the respiratory system. To overcome the limitations of traditional teaching methods,
Externí odkaz:
https://doaj.org/article/a7522746ae5d4246bba38be914f8e70b
Autor:
Zakirman Zakirman, Widiasih Widiasih, Paken Pandiangan, Rika Aprianti, Khoirotun Nadiyyah, Ricky Wahyudi, Raden Sumratul Handayani
Publikováno v:
Nusantara, Vol 4, Iss 4 (2024)
Purpose – Science learning often struggles to boost student engagement and understanding. Educational games offer an innovative approach, but they often overlook local cultural contexts, reducing their relevance for students. This study examines th
Externí odkaz:
https://doaj.org/article/b26d56ed591a4159a6dbddc86221ce7f
Publikováno v:
JRPM (Jurnal Review Pembelajaran Matematika), Vol 9, Iss 1, Pp 20-32 (2024)
The purpose of this study is to provide an overview of the types of educational games used in the mathematics learning process and the influences given from each type of educational game. Systematic Literature Review is a research method in writing t
Externí odkaz:
https://doaj.org/article/90a0788f5ca848aeacd8951a1f6071e0
Autor:
Dini Andesta, Muhtarom Muhtarom, Indah Dwi Sartika, Desvi Wahyuni, Febrianti Febrianti, Kurnia Dewi
Publikováno v:
Cakrawala Dini, Vol 15, Iss 1, Pp 19-30 (2024)
This research aims to improve early childhood Logic-Mathematics Intelligence and create a valid and practical Logma Educational Game Media by using the ADDIE development research approach (analysis, design, development, implementation, and evaluation
Externí odkaz:
https://doaj.org/article/5c1a77cd7cd94b4c8c48d4c453f549e0
Publikováno v:
Jurnal PAJAR (Pendidikan dan Pengajaran), Vol 8, Iss 2, Pp 119-123 (2024)
The aim of this research is to utilize educational game learning media to help students have competence in English. Understanding English allows individuals to communicate with people from various backgrounds and cultures. 21st century skills are an
Externí odkaz:
https://doaj.org/article/35fffc757e684fa984d3335075a45725
Publikováno v:
IEEE Access, Vol 12, Pp 130073-130090 (2024)
Virtual reality has emerged as a tool of interest in education, offering immersive and practical learning experiences that overcome the limitations of traditional methods. However, despite its potential, effective integration of virtual reality in ed
Externí odkaz:
https://doaj.org/article/95076ee5ed094560979ec94370395539
Publikováno v:
Computers and Education Open, Vol 6, Iss , Pp 100172- (2024)
A common dilemma in educational game design is identifying the right balance between freedom and structure. Too much structure limits constructive learning and curiosity, while too much freedom diverts focus away from the educational content. How can
Externí odkaz:
https://doaj.org/article/973c1ab56f8d4fb3bb9ef5d1fdde6895
Autor:
Andressa R. Vinhal, Valguima Odakura
Publikováno v:
Journal on Interactive Systems, Vol 15, Iss 1 (2024)
This article introduces an educational game designed to teach girls about the concept of digital footprinting. The primary objective of the game is to impart knowledge on the significance of safeguarding their online privacy and security while encour
Externí odkaz:
https://doaj.org/article/7e26ed9420ae45009aa7822357bce645
Publikováno v:
Journal of Indonesian Society Empowerment, Vol 1, Iss 2, Pp 63-69 (2023)
The pre-school period is a developmental stage in children aged 3-6 years where children learn to interact with other people. At this time game tools are needed that can support children's motor development. Educational Game Tools (APE) are all forms
Externí odkaz:
https://doaj.org/article/fa969d5211fa4a96b07c78fa3eb1daff
Autor:
Öznur Birgün, Cemil Osmanoğlu
Publikováno v:
Artuklu Akademi, Vol 10, Iss 2, Pp 223-238 (2023)
Bu araştırmanın temel amacı eğitsel dijital oyunların Din Kültürü ve Ahlak Bilgisi (DKAB) dersine dönük öğrenci tutumlarına olan etkisini incelemektir. Araştırmada deneysel araştırmaya uygun olarak, öğrencilerin ilgili derse yöne
Externí odkaz:
https://doaj.org/article/5342a3684cfe42b1854334dbbc284757