Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Educational Object Economy"'
Autor:
Schell, George P., Burns, Max
Publikováno v:
E-Service, 2002 . 1(2), 53-64.
Externí odkaz:
https://www.jstor.org/stable/10.2979/esj.2002.1.2.53
Autor:
Ann Marion, Elizabeth H. Hacking
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Publishers have long had an important role in education, producing books and other learning materials. Today, the publisher's role is changing fast with the platform evolution from stand-alone to networked computers. Print and the Web are compared,
Externí odkaz:
https://doaj.org/article/2c2ccf1e13dc4b5aa8eba9c59cf8f53d
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
This special issue brings together perspectives from universities and publishers working on new media learning technologies. We begin by describing the way these organizations came to work together, before introducing the articles in this special iss
Externí odkaz:
https://doaj.org/article/c430f04a47554c77a22cf3cae7b60fb8
Autor:
Mike Eisenberg, Ann Nishioka Eisenberg
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
In this paper we use our experiences with the HyperGami program as a springboard for a broader look at the future of computationally-enriched handicrafts. HyperGami is an educational application for the design and construction of mathematical models
Externí odkaz:
https://doaj.org/article/81890fc758fe4d4eb9a5c95ee811266d
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Thinking of a computer as an educational tool emphasizes a solitary interaction between the learner and the computer. A tool is something that is applied to an object in order to change it, and this usually implies a single user working on a single o
Externí odkaz:
https://doaj.org/article/fbe696e8a5c548efb00372a8b9d9a012
Autor:
Ann Eisenberg, Michael Eisenberg
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Journal of Interactive Media in Education; Vol 1998, No 2: Educational Authoring Tools and the Educational Object Economy (Special Issue); Art. 8
Journal of Interactive Media in Education; Vol 1998, No 2: Educational Authoring Tools and the Educational Object Economy (Special Issue); Art. 8
In this paper we use our experiences with the HyperGami program as a springboard for a broader look at the future of computationally-enriched handicrafts. HyperGami is an educational application for the design and construction of mathematical models
Publikováno v:
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Journal of Interactive Media in Education; Vol 1998, No 2: Educational Authoring Tools and the Educational Object Economy (Special Issue); Art. 10
Journal of Interactive Media in Education; Vol 1998, No 2: Educational Authoring Tools and the Educational Object Economy (Special Issue); Art. 10
This special issue brings together perspectives from universities and publishers working on new media learning technologies. We begin by describing the way these organizations came to work together, before introducing the articles in this special iss
Publikováno v:
Journal of Interactive Media in Education; Vol 1998, No 2: Educational Authoring Tools and the Educational Object Economy (Special Issue); Art. 7
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Journal of Interactive Media in Education, Vol 1998, Iss 2 (1998)
Thinking of a computer as an educational tool emphasizes a solitary interaction between the learner and the computer. A tool is something that is applied to an object in order to change it, and this usually implies a single user working on a single o