Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Edison Ishikawa"'
Publikováno v:
Journal on Interactive Systems, Vol 14, Iss 1 (2023)
There are many ways to monetize video games: from the simple direct purchase to the system of “games as a service”. There are, however, forms of monetization that show strong indications of being detrimental to consumers, such as the so-called
Externí odkaz:
https://doaj.org/article/c0af942aedd24440b8fcd3efcb3288cf
Publikováno v:
Revista Agulhas Negras, Vol 6, Iss 7, Pp 39-56 (2022)
Devido aos avanços da inteligência artificial o robô pode ter algum nível de autonomia para decidir aquilo que ele considera ideal para a missão ou objetivo que ele tem que cumprir. Dessa forma, o decisor que está contido no SARP pode, em algum
Externí odkaz:
https://doaj.org/article/769d7d65bf674eb298de1118ebcdac06
Autor:
Marcos J. Santos-Neto, Jacir L. Bordim, Eduardo A. P. Alchieri, Edison Ishikawa, Leonardo S. Dourado
Publikováno v:
2022 Tenth International Symposium on Computing and Networking Workshops (CANDARW).
Autor:
Wanderson Conceicao, Maristela Holanda, Fernanda Macedo, Edison Ishikawa, Vanessa Tavares Nunes, Dilma Da Silva
Publikováno v:
2022 IEEE Frontiers in Education Conference (FIE).
Autor:
Ingrid Palma Araujo, Ronaldo C. R. de Araujo, Michel Alves Ribeiro, Edison Ishikawa, Ana C. B. Reis, Christiano A. M. Rodopoulos
Publikováno v:
2022 9th International Conference on Future Internet of Things and Cloud (FiCloud).
Autor:
Luiz Felipe C. Duarte, Edison Ishikawa
Publikováno v:
Anais do III Workshop sobre as Implicações da Computação na Sociedade (WICS 2022).
Há várias formas de monetizar jogos eletrônicos, desde a compra única ao sistema games as a service. No entanto, existem formas de monetização que possuem fortes indícios de serem danosas aos consumidores, como as microtransações (lootbox).
Publikováno v:
2022 17th Iberian Conference on Information Systems and Technologies (CISTI).
Publikováno v:
Digital Convergence in Contemporary Newsrooms ISBN: 9783030744274
News consumers are changing their behavior when accessing and interacting with news content, of which they are now prosumers (combined news producers and consumers). In this scenario, social media are not only a source of information, but also new ch
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c201bdf4dbf41ec4ab737d247719e325
https://doi.org/10.1007/978-3-030-74428-1_10
https://doi.org/10.1007/978-3-030-74428-1_10
Publikováno v:
Digital Convergence in Contemporary Newsrooms ISBN: 9783030744274
This chapter seeks to identify the main functional requirements of the work environment in a journalistic newsroom, including collaborative tools and information systems in the dimensions of communication, coordination, cooperation, and connection. M
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6bc3e83ed283d1c9da293fe3162f682b
https://doi.org/10.1007/978-3-030-74428-1_5
https://doi.org/10.1007/978-3-030-74428-1_5
Autor:
Lucas Hiroshi Horinouchi, Edison Ishikawa, George Ghinea, Vitor Silva de Deus, Edgard Costa Oliveira
Publikováno v:
Digital Convergence in Contemporary Newsrooms ISBN: 9783030744274
Digital Convergence in Contemporary Newsrooms
Digital Convergence in Contemporary Newsrooms
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6d069736247fe18e2a883d718b11d6ff
https://doi.org/10.1007/978-3-030-74428-1_9
https://doi.org/10.1007/978-3-030-74428-1_9