Zobrazeno 1 - 10
of 59
pro vyhledávání: '"E.R. Bachmann"'
Publikováno v:
VR
Immersive Virtual Environment systems that utilize Head Mounted Displays and a large tracking area have the advantage of being able to use natural walking as a locomotion interface. In such systems, difficulties arise when the virtual world is larger
Autor:
E.R. Bachmann, David E. Vincent, Michael A. Zmuda, James Calusdian, Eric Hodgson, David Waller
Publikováno v:
Behavior Research Methods. 47:296-307
We describe WeaVR, a computer simulation system that takes virtual reality technology beyond specialized laboratories and research sites and makes it available in any open space, such as a gymnasium or a public park. Novel hardware and software syste
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 20:579-587
Redirected walking algorithms imperceptibly rotate a virtual scene about users of immersive virtual environment systems in order to guide them away from tracking area boundaries. Ideally, these distortions permit users to explore large unbounded virt
Autor:
Eric Hodgson, E.R. Bachmann
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 19:634-643
Redirected walking algorithms imperceptibly rotate a virtual scene and scale movements to guide users of immersive virtual environment systems away from tracking area boundaries. These distortions ideally permit users to explore large and potentially
Publikováno v:
IEEE Transactions on Instrumentation and Measurement. 61:2059-2072
The article of record as published may be found at https://doi.org/10.1109/TIM.2011.2179830 A foot motion filtering algorithm is presented for es- timating foot kinematics relative to an earth-fixed reference frame during normal walking motion. Algor
Publikováno v:
ACM Transactions on Applied Perception. 8:1-22
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users immersed in a virtual reality simulation and of extending the amount of space that can be simulated in a virtual environment (VE). Limits imposed by th
Publikováno v:
IEEE Transactions on Instrumentation and Measurement. 57:638-650
Orientation of a static or slow-moving rigid body can be determined from the measured gravity and local magnetic field vectors. Some formulation of the QUaternion ESTimator (QUEST) algorithm is commonly used to solve this problem. Triads of accelerom
Publikováno v:
Behavior Research Methods. 39:835-843
Research in human spatial cognition has benefited from the advent of virtual environment (VE) technology; however, few VE systems currently enable users to move realistically over large physical spaces. Here, we describe a huge immersive virtual envi
Publikováno v:
IEEE Robotics & Automation Magazine. 14:76-87
This paper discuss the theory of orientation estimation algorithms designed for inertial/magnetic sensor modules and briefly describe three types of sensor modules. Specifically, the modules discussed are the InterSense InertiaCube, the MicroStrain 3
Autor:
Xiaoping Yun, E.R. Bachmann
Publikováno v:
IEEE Transactions on Robotics. 22:1216-1227
Real-time tracking of human body motion is an important technology in synthetic environments, robotics, and other human-computer interaction applications. This paper presents an extended Kalman filter designed for real-time estimation of the orientat