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pro vyhledávání: '"Dylan G. M. Schouten"'
Autor:
Tyler Duke, Dylan G. M. Schouten, Gillian Smith, Camillia Maltuk, Will Althoff, Steven C. Sutherland, Casper Harteveld
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 64:2070-2074
To master the functions and tasks of a game, players must learn how to play the game. When conceptual learning outcomes are expected, additional skills are required to master those concepts. Methods, such as the Wizard of Oz technique, which require
Publikováno v:
Universal access in the information society. Springer
Universal Access in the Information Society: international journal
Universal Access in the Information Society: international journal
People of low literacy could benefit from automated support when learning about societal participation. We design an Embodied Conversational Agent (ECA) ‘coach’ that can provide effective learning support to low-literate learners, develop a proto
Autor:
Michael R. Cassidy, Casper Harteveld, Dylan G. M. Schouten, Gillian Puttick, Eli Tucker-Raymond, Giovanni Maria Troiano
Publikováno v:
CHI PLAY
In game-based curricula that leverage game design, students can learn creatively by transforming serious topics into video games (i.e., serious games). However, as these games remain mostly under-explored, we know little about how students design the
Autor:
Casper Harteveld, Michael R. Cassidy, Gillian Puttick, Dylan G. M. Schouten, Giovanni Maria Troiano, Eli Tucker-Raymond
Publikováno v:
FDG
Game design is emerging in contemporary education, especially in constructionist curricula for student-centered and discovery learning. While previous work focused on assessing how complementary skills (e.g., computational thinking) develop through g
Autor:
Anita Cremers, Annemarie Groot, Mark A. Neerincx, Marieke Hanekamp, Rosie T. Paulissen, Dylan G. M. Schouten
Publikováno v:
Cognitive Systems Research. 45:30-47
Specialized learning support software can address the low societal participation of low-literate Dutch citizens. We use the situated Cognitive Engineering method to iteratively create a design specification for the envisioned system VESSEL: a Virtual
Autor:
Wade Kimbrough, Magy Seif El-Nasr, Truong-Huy D. Nguyen, Casper Harteveld, Paul W. Fombelle, Dylan G. M. Schouten, Samuel Liberty, Paola Rizzo, Erica Kleinman
Publikováno v:
FDG
Teamwork is becoming an important element of gameplay. Many games nowadays incorporate teamwork in one form or another. As a result, many game researchers have investigated aspects of teamwork. However, we have yet to develop effective surveys to gau
Autor:
Anita Cremers, Nanja J. J. M. Smets, Dylan G. M. Schouten, Marianne Driessen, Knup Fuhri, Mark A. Neerincx
Publikováno v:
Universal Access in the Information Society: international journal, 16(3)
Universal Access in the Information Society-November 2016, 1-18
Universal Access in the Information Society-November 2016, 1-18
People of low literacy experience difficulties while participating in society. Learning support software could help alleviate these difficulties. However, there is currently no overview of theoretically and empirically sound requirements for this kin
Publikováno v:
IEEE Transactions on Learning Technologies, 11(1), 67-80. Institute of Electrical and Electronics Engineers
IEEE Transactions on Learning Technologies, 11, 67-80
IEEE Transactions on Learning Technologies, 1, 11, 67-80
Schouten, D G M, Venneker, F, Bosse, T, Neerincx, M & Cremer, A H M 2018, ' A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners ', IEEE Transactions on Learning Technologies, vol. 11, no. 1, pp. 67-80 . https://doi.org/10.1109/TLT.2017.2698471
IEEE Transactions on Learning Technologies, 11, 1, pp. 67-80
IEEE Transactions on Learning Technologies, 11, 67-80
IEEE Transactions on Learning Technologies, 1, 11, 67-80
Schouten, D G M, Venneker, F, Bosse, T, Neerincx, M & Cremer, A H M 2018, ' A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners ', IEEE Transactions on Learning Technologies, vol. 11, no. 1, pp. 67-80 . https://doi.org/10.1109/TLT.2017.2698471
IEEE Transactions on Learning Technologies, 11, 1, pp. 67-80
Contains fulltext : 191917.pdf (Publisher’s version ) (Open Access) In this study, we investigate if a digital coach for low-literate learners that provides cognitive learning support based on scaffolding can be improved by adding affective learnin
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::792e38cf11c53b009081e827d2ccfcaf
http://resolver.tudelft.nl/uuid:fda52f50-8f88-4a33-a0d8-2ea61928959e
http://resolver.tudelft.nl/uuid:fda52f50-8f88-4a33-a0d8-2ea61928959e
Autor:
Dylan G. M. Schouten
Publikováno v:
ECCE
People of low literacy and non-native migrants in the Netherlands engage in low levels of societal participation. Current societal participation learning support tools do not provide optimal learning support for these demographics. By making use of i
Publikováno v:
Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access ISBN: 9783319074368
HCI (4)
HCI (4)
Large groups in society lack the necessary skills to be sufficiently self-reliant and are in need of personal assistance. They include ageing people, people with low literacy skills, non-natives, but also children. They could all be supported by info
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::74c578fd118b5ce20263b8eb1e7b655d
https://doi.org/10.1007/978-3-319-07437-5_4
https://doi.org/10.1007/978-3-319-07437-5_4